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Re: XNA 2 is out!!!! [Re: Frederick_Lim] #172896
12/17/07 10:28
12/17/07 10:28
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
no, there is no function like wait() but i think c# supports coroutines so you could implement a gamestudio like scheduler quite easily yourself.

Quote:

well, i'm a bit prejudiced against xna because it binds me to directX and c#.


this concerns me a bit aswell. in general i like the idea of c# and xna but actually my plan was to more and more reduce my microsoft dependencies and not to intensify them. also the xbox360 compatibility isn't that great if the games only run for members of the ($100 per year) creators club.

there is the monoxna project but who knows when or if it will become production ready.

Quote:

Ok, Do you want to see some colision, don't you? rsrsss


i know that it is possible but i was more interested in how hard it is to do. did you add a good collision detection system to your engine already?

Re: XNA 2 is out!!!! [Re: ventilator] #172897
12/17/07 11:44
12/17/07 11:44
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

nice count, would be even nicer with a 5000 poly normal mapped, shadow throwing entity in view.
such high fps makes my video card humming... can you limit the editor fps?





Yes, I can limit it, by just changing a var to true;
Well, there is a sample showing what you want here: Normal-Mapping-Effect-Sample
For me, it runs at 1100 FPS without limiting, and it doesn't even change when I limit it to 60 fps. Just try it to see for yourself.


Quote:

no, there is no function like wait() but i think c# supports coroutines so you could implement a gamestudio like scheduler quite easily yourself.

Quote:

well, i'm a bit prejudiced against xna because it binds me to directX and c#.


this concerns me a bit aswell. in general i like the idea of c# and xna but actually my plan was to more and more reduce my microsoft dependencies and not to intensify them. also the xbox360 compatibility isn't that great if the games only run for members of the ($100 per year) creators club.

there is the monoxna project but who knows when or if it will become production ready.

Quote:

Ok, Do you want to see some colision, don't you? rsrsss


i know that it is possible but i was more interested in how hard it is to do. did you add a good collision detection system to your engine already?




I am not even targeting XBox.

About colision... No, not yet, because I made a friend a few days ago and he is doing that part.
Make a good engine is not a fast task! But only in two days, I implemented a SceneGraphManager with Frustum Culling and it works great, and I also manage to find time to improve the level editor to have 4 views now.

My point is: I am a VB programmer that are doing the first steps in C, C++, C#. And there are a lot of good programmers overhere that are loosing a great chance because or they don't like microsoft or C#.

Re: XNA 2 is out!!!! [Re: XNASorcerer] #172898
12/17/07 12:09
12/17/07 12:09
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Here is a good set of begging tutorials, very simple stuff and easy to follow. I just found out about it.
A guy is implementing all NeHe tutorials ( http://nehe.gamedev.net/ ) using XNA :

http://www.gamedev.net/community/forums/topic.asp?topic_id=464662

Re: XNA 2 is out!!!! [Re: XNASorcerer] #172899
12/17/07 13:03
12/17/07 13:03
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
The one thing I find attractive about this is the art path, accepting fbx and .x natively.. something that puts Torque to shame with their measley, hard to convert .dts format. But A6/7 can do that via MED without problems.

Have there ever been "creators club" (um, duh?) titles which grew up to become "real" xbox 360 /live games?

Re: XNA 2 is out!!!! [Re: JetpackMonkey] #172900
12/17/07 16:53
12/17/07 16:53
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
do you have some game demo ?
not from microsoft but from users ?

because I checked the forum and nobody was working on a real project I was wondering why

cheers

Re: XNA 2 is out!!!! [Re: sueds] #172901
12/17/07 16:58
12/17/07 16:58
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

do you have some game demo ?
not from microsoft but from users ?

because I checked the forum and nobody was working on a real project I was wondering why

cheers




You must be blind!

Search and you will find! But, here, just two of the places where you can find some projects.
http://www.gameprojects.com/projects/?q=xna

http://www.youtube.com/results?search_query=xna

Re: XNA 2 is out!!!! [Re: XNASorcerer] #172902
12/17/07 18:13
12/17/07 18:13
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
For those that don't like too much of C#, perhaps you should look at this post:

http://blogs.msdn.com/shawnhar/archive/2...build-time.aspx

Re: XNA 2 is out!!!! [Re: XNASorcerer] #172903
12/18/07 05:29
12/18/07 05:29
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil

Re: XNA 2 is out!!!! [Re: XNASorcerer] #172904
12/18/07 06:50
12/18/07 06:50
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
you should be less agressive. I don;t know if you are working for microsoft but its only an game engine ... People are livin out there dont you know ?

Re: XNA 2 is out!!!! [Re: sueds] #172905
12/18/07 09:18
12/18/07 09:18
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
Serious User
vlau  Offline
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
There's a lot fun for programming but not
game making.

@Sorcerer, I'm jealous you

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