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Re: XNA 2 is out!!!! [Re: XNASorcerer] #172886
12/16/07 00:17
12/16/07 00:17
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
what a silly answer
Many game developers use more than one engine simply because every one has its strong and weak points
Should an engine fit all, then stick to it and forget the rest

Last edited by AlbertoT; 12/16/07 00:31.
Re: XNA 2 is out!!!! [Re: AlbertoT] #172887
12/16/07 01:34
12/16/07 01:34
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
XNASorcerer, you sound like a raving fan-boy. this isn't a direct attack, this is just a comment on the way your posts appear -- lots of exclamation marks and overly-defensive posts.

there was nothing wrong or misplaced about AlbertoT's request for some comparative info. almost all the users on this forum are 3DGS users and will best be able to analyse another engine through comparisons with A6/A7.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: XNA 2 is out!!!! [Re: JibbSmart] #172888
12/16/07 02:42
12/16/07 02:42
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
But that is how it starts!!! Look at other posts!

Re: XNA 2 is out!!!! [Re: XNASorcerer] #172889
12/16/07 08:17
12/16/07 08:17
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
Looks awesome man , will definately look more into this when i have more time.

Re: XNA 2 is out!!!! [Re: Why_Do_I_Die] #172890
12/16/07 14:10
12/16/07 14:10
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Just 1 quick question, how easy to edit and place entity in level and assign "action" to it?

Re: XNA 2 is out!!!! [Re: Frederick_Lim] #172891
12/16/07 14:32
12/16/07 14:32
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

Just 1 quick question, how easy to edit and place entity in level and assign "action" to it?




First take a look at this little video:
http://www.youtube.com/watch?v=dDsEx8FKmJU&feature=related

Then Just follow these tutorials and samples, and you will see how easy it is.

http://creators.xna.com/Education/Tutorials.aspx

http://creators.xna.com/Education/Samples.aspx



Re: XNA 2 is out!!!! [Re: XNASorcerer] #172892
12/16/07 14:42
12/16/07 14:42
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
well, i'm a bit prejudiced against xna because it binds me to directX and c#. i'd prefer openGL for portability and a wider chice of languages. or did i miss something?

Re: XNA 2 is out!!!! [Re: broozar] #172893
12/16/07 22:34
12/16/07 22:34
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

well, i'm a bit prejudiced against xna because it binds me to directX and c#. i'd prefer openGL for portability and a wider chice of languages. or did i miss something?




Well, look at the fps!



Re: XNA 2 is out!!!! [Re: XNASorcerer] #172894
12/16/07 22:37
12/16/07 22:37
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
nice count, would be even nicer with a 5000 poly normal mapped, shadow throwing entity in view.
such high fps makes my video card humming... can you limit the editor fps?

Re: XNA 2 is out!!!! [Re: XNASorcerer] #172895
12/17/07 00:55
12/17/07 00:55
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Hmm..nothing really impress me. It seems a serious competitor of lite-C.

So is there a function similar function wait(), and the engine automatically scheduling all the function execution?

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