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Re: terrain multitexturing shader [Re: ventilator] #17315
12/04/03 21:49
12/04/03 21:49
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
In Antwort auf:

i think because of the + it runs parallel to




now that sounds interesting. does this work for all commands?


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Re: terrain multitexturing shader [Re: ventilator] #17316
12/04/03 21:53
12/04/03 21:53
Joined: Jun 2001
Posts: 2,006
USA
Darkstorm Offline
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Darkstorm  Offline
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USA
Man, I can't thank you (and Conitec) enough for this. With multitexturing and vertex stitching I'm finally getting close to where I want to be with terrains. Very cool ventilator.

Re: terrain multitexturing shader [Re: ello] #17317
12/04/03 21:58
12/04/03 21:58
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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Quote:

now that sounds interesting. does this work for all commands?




the color data and alpha data pipeline are parallel in the graphics hardware. i think you can only pair instructions if one outputs to .rgb and the other to .a!

Re: terrain multitexturing shader [Re: ventilator] #17318
12/08/03 05:27
12/08/03 05:27
Joined: Sep 2002
Posts: 1,065
Germany, Jena, Thüringen
3D_Train_Driver Offline
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3D_Train_Driver  Offline
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Posts: 1,065
Germany, Jena, Thüringen
Sorry ventilator !
Your shader works fine but the detail_size seems to be switched off then.
Because I want to use rather huge terrains I cannot use one texture of 256x256 size all over the terrain. This looks very blurred then.
How can I fix this problem?
Do you have any idea?


Re: terrain multitexturing shader [Re: 3D_Train_Driver] #17319
12/08/03 11:33
12/08/03 11:33
Joined: Jun 2001
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USA
Darkstorm Offline
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If you look at one of Vent's earlier posts, he explained (to me the simp) how to go about adding detail maps.

Re: terrain multitexturing shader [Re: Darkstorm] #17320
12/08/03 16:10
12/08/03 16:10
Joined: Sep 2002
Posts: 1,065
Germany, Jena, Thüringen
3D_Train_Driver Offline
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3D_Train_Driver  Offline
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Germany, Jena, Thüringen
I already read these instructions.
May be I did something wrong.
But I don`t want to add a detail map. I want to have all the textures tiled all
over the terrain map.

Re: terrain multitexturing shader [Re: 3D_Train_Driver] #17321
12/08/03 17:12
12/08/03 17:12
Joined: Sep 2002
Posts: 1,065
Germany, Jena, Thüringen
3D_Train_Driver Offline
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OK. I think it works now but it is not supported by my hardware. This message appears when I change vs 1.3 to 1.1 and ps 1.3 to 1.1
I try some other things. If I have success I`ll post it.

Re: terrain multitexturing shader [Re: 3D_Train_Driver] #17322
12/08/03 20:26
12/08/03 20:26
Joined: Jun 2001
Posts: 2,006
USA
Darkstorm Offline
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Darkstorm  Offline
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USA
Sorry. I misunderstood your post. You said detail_size so I thought you wanted detail maps. The first two skins do in fact tile. Have you played with the UV settings?

As far as the errors, I had trouble with it as well but the changes mentioned in this thread got everything working for me.

Re: terrain multitexturing shader [Re: Darkstorm] #17323
12/08/03 20:47
12/08/03 20:47
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3D_Train_Driver Offline
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Hi !

It works now. I did not create an appropriate alpha channel in the TGA texture.

Great!

Re: terrain multitexturing shader [Re: 3D_Train_Driver] #17324
12/23/03 07:22
12/23/03 07:22
Joined: Jan 2003
Posts: 194
Germany
Antitrone Offline
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Germany
there was something about "with some changes it can be blendet with the terrains slope" or something like that.
i mean if thats possible and if anyone can add a part in with was written i with high the textures are displayed- than it should be no problem do write a prog for multitexture terrains. like the particle progs of triple x.
plz tell me that it's not too dificult. i cant do thi anyway because of i absolutly cant script but it would be gread if there a volonteers (hope that's correct )


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