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Re: NEW!!! RUDI v0.11
[Re: iuselitec]
#173390
02/18/08 16:40
02/18/08 16:40
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
there is an open source version of the gamestudio engine?
Lol, no there's not.
Cheers
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Re: NEW!!! RUDI v0.11
[Re: iuselitec]
#173393
02/18/08 20:33
02/18/08 20:33
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Joined: Jul 2001
Posts: 6,904
HeelX
OP
Senior Expert
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OP
Senior Expert
Joined: Jul 2001
Posts: 6,904
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Quote:
you canīt use the GPL for something like that. the gamestudio engine would have to be open source too. better look for a different license.
Why do you think that the gamestudio engine has to be open source, too?
The projects has been released in different versions:
- RUDI v0.1 - freeware (the game is compiled as exe and the sources are protected - you can do whatever you like with it.. e.g. distribution)
- RUDI v0.1 source code - ONLY the source code of the game is released under the GPL license. Nothing of the source code package is part of Gamestudio A7. You are able to run the game (with little modifications) even with the gamestudio demo oder the free Lite-C version. The fact, that you require a gamestudio version to run it doesn't necessarily implicate that Gamestudio is bundled with the source package. Since the game is written in Lite-C - which is similar to ANSI C - you can even go and port the game to Irrlicht or OGRE if you like.
- RUDI workshop 0.1 - released "for free", but with a limited license which is to be found in the same document.
- RUDI v0.11 - compiled contest version
Proof me wrong. I checked all available license models out there before I made a decision.
Really.. only the GAME code is open source. Not the game and the engine 
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Re: NEW!!! RUDI v0.11
[Re: HeelX]
#173394
02/18/08 21:12
02/18/08 21:12
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Joined: Feb 2007
Posts: 50
iuselitec
Junior Member
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Junior Member
Joined: Feb 2007
Posts: 50
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ok! i didnīt know about your distributions with other licenses. but the source of your game is quite useless with the GPL unless it gets ported to ogre or irrlicht (which probably is as much work as a rewrite).  as soon as it gets used with gamestudio the GPL gets violated. you have to modify the GPL and add an exception or use a different license.
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gpl
[Re: iuselitec]
#173395
02/19/08 00:10
02/19/08 00:10
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Joined: Jul 2001
Posts: 6,904
HeelX
OP
Senior Expert
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OP
Senior Expert
Joined: Jul 2001
Posts: 6,904
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Quote:
but the source of your game is quite useless with the GPL unless (...) you have to modify the GPL and add an exception or use a different license.
Why is it useles? You can download the demo / free lite-C version, read the workshop and learn from it and use it - that is my goal and the goal of the GPL license.
I don't get your point. The game-code is open source. Not gamestudio. It would be no difference as if I would write a tiny script that just rotates an entity - the game under the term "progam" (which is released under GPL) defines JUST the game code. You can freely take the game-source and do whatever you like as long as you dont violate the GPL license. If you download the source and you have no valid copy of Gamestudio - it is up to you to get a gamestudio copy (at least the FREE Lite-C version OR the FREE Gamestudio DEMO). The GPL says:
Quote:
The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable.
All this is included in the RUDI source code package. As stated before, the term "free software" in this case is related to the game, not the engine.
Anyways, I will put an extra notice into the readme about that stuff into the next source archive file.
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Re: gpl
[Re: Machinery_Frank]
#173398
02/19/08 11:50
02/19/08 11:50
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Joined: Feb 2007
Posts: 50
iuselitec
Junior Member
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Junior Member
Joined: Feb 2007
Posts: 50
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Quote:
However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.
the GPL contains a system library exception.
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