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Re: ModGS - 3DGS mod system [Re: mpdeveloper_B] #173788
01/04/08 18:02
01/04/08 18:02
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Today i am working on the Readme, which is basically a tutorial of how to work ModGS, after i am done i will post it here, to allow those interested to read it and check to see how well you can understand it, i'm making it where it should be easy to understand by both non-coders and coders alike, as well as newbies and experts. I'm hoping that it will be easy to understand, and although this project may not be popular, i'll try to make it as easy to understand as possible.

I'll most likely make a simple game to go with it as well, to make it easier to understand, and to show what kind of things are possible.

Last edited by mpdeveloper_B; 01/04/08 18:03.

- aka Manslayer101
Re: ModGS - 3DGS mod system [Re: mpdeveloper_B] #173789
01/04/08 20:42
01/04/08 20:42
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Good to see it will be finished soon
But as I mentioned already, I find it sad that I can't play around with it since it will not be open source for commercial use which I completely understand Anyway, I think popular or not this is a great and handy tool mB ^^

Cheers

Frazzle


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Re: ModGS - 3DGS mod system [Re: frazzle] #173790
01/04/08 21:20
01/04/08 21:20
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mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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thanks frazzle, well if you're not selling your games you can use it just fine for free but i can also understand your point, and thanks for being supportive for both projects i'm working on

btw i'm almost done with the guide, well the first one anyway i still have to make one explaining how to allow script changes, it's done up until the part explaining how to include mods and turn them on and off, which will be manual atm, i don't have much time to work on it, so this version will just be manual, which isn't hard to do

Last edited by mpdeveloper_B; 01/04/08 21:23.

- aka Manslayer101
Re: ModGS - 3DGS mod system [Re: mpdeveloper_B] #173791
01/05/08 06:57
01/05/08 06:57
Joined: Dec 2007
Posts: 54
regensburg
alleen Offline
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alleen  Offline
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regensburg
this looks quite interesting, but what if you pack your whole gamefile with nacasi to one single .exe, like i did with evjiäl ? would it be able to find a folder outside the file container?

Re: ModGS - 3DGS mod system [Re: alleen] #173792
01/05/08 16:06
01/05/08 16:06
Joined: Feb 2006
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mpdeveloper_B Offline OP
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i explain this in the tutorial, all you'd have to do is make backups of the original models, images, sounds, and music and copy them to the folder name inside the mod directory. Yes it should be able to run folders outside the file container, because it loads up the mods before it loads the game at all, so it should work just fine, but i haven't tested it, this is all theoretical but that's why i'd like to give out the free non-commercial for testing these things


- aka Manslayer101
Re: ModGS - 3DGS mod system [Re: mpdeveloper_B] #173793
01/05/08 16:50
01/05/08 16:50
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mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Ok, the first version of the tutorial is about done, if any of you would be so kind as to read it over and give me feedback on it, i would really appreciate it, you can just post your opinions here, and tell me if you found it easy to understand, although it doesn't have ModGS with it, i'm hoping it will teach you how to use it without you having to see the code. Well here it is:

ModGS Tutoral

Also i have one small favor to ask, if anyone of you have questions to ask, please post them and i'll add them to the FAQ that i will be writing, i want to make sure that most bases are covered and that this will be easy to understand, i'd really appreciate it.

Also if there is anyone who wants to help with ModGS, like converting it to lite-C or helping me with it, feel free to ask.


- aka Manslayer101
Re: ModGS - 3DGS mod system [Re: mpdeveloper_B] #173794
01/05/08 22:48
01/05/08 22:48
Joined: Dec 2007
Posts: 54
regensburg
alleen Offline
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alleen  Offline
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regensburg
Quote:


Step 1 - make the folders

First of all you want to make the required directories and make sure your game will allow for ModGS implementation. First of all, make sure that you use subdirectories for your files, DO NOT USE THE GAME DIRECTORY or ModGS will not work, for instance, in the example i used a base folder, and under that a folder for each thing such as:




not the game directory, this makes sense then, if that outside file container precedure is to work.
but, maybe you want to change the 2nd "first of all" to sth else

Last edited by alleen; 01/05/08 22:50.
Re: ModGS - 3DGS mod system [Re: alleen] #173795
01/06/08 11:14
01/06/08 11:14
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Antwerp,Belgium
The doc. is quite clear writing but I would only suggest to use more '.' and less ','
Btw, you often use 'i' instead of 'I' but I guess you know that ^^

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: ModGS - 3DGS mod system [Re: frazzle] #173796
01/06/08 11:41
01/06/08 11:41
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jigalypuff Offline
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seems well wortten to me, at least i understood what i was reading lol


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: ModGS - 3DGS mod system [Re: jigalypuff] #173797
01/06/08 14:27
01/06/08 14:27
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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i guess i should correct my grammar frazzle, and yes i do use alot of commas, and i just noticed the mistake of the "first of all", i'll change it the next time i can work

please keep looking it over and submit any questions you have for the FAQ


- aka Manslayer101
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