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Re: wargame contest [Re: Realspawn] #17429
10/06/03 22:06
10/06/03 22:06
Joined: Mar 2003
Posts: 556
The Netherlands
scary_man Offline
Developer
scary_man  Offline
Developer

Joined: Mar 2003
Posts: 556
The Netherlands
for the Recources,
PathFinding script,
Units,
Buildings

-scary_man


Modeller =D
Re: wargame contest [Re: scary_man] #17430
10/06/03 22:17
10/06/03 22:17
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
At ease ! scary man you are scaring me

All i did was pointing out how i feel about this topic.
I think when you start a contest you should have thought things over and prepared.

Clear.

Thank you


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Creativity starts in the brain
Re: wargame contest [Re: Realspawn] #17431
10/06/03 22:19
10/06/03 22:19
Joined: Mar 2003
Posts: 556
The Netherlands
scary_man Offline
Developer
scary_man  Offline
Developer

Joined: Mar 2003
Posts: 556
The Netherlands
still i join this contest ^_^



Scary_man



Modeller =D
Re: wargame contest [Re: scary_man] #17432
10/06/03 22:33
10/06/03 22:33
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
I agree with RSpawn. It's a nice contest idea but not very planned.
5 levels are relative. You can have BIG, COMPLEX levels and small, less complex levels. I want to join with a turn based strategy game. So what games are allowed anyway?
"Panzer General" for example is a wargame and strategy game, too. But I think it's not the type of game Mark thought of.

Make a list of rules and maybe some different prizes. Anyway I'd like to see some money in my pocket.

@scary_man: pathfinding as resource?! That's what's necessary for a strategy game so I think everyone will have it already when the contest ends...


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Re: wargame contest [Re: mk_1] #17433
10/06/03 22:52
10/06/03 22:52
Joined: Mar 2003
Posts: 556
The Netherlands
scary_man Offline
Developer
scary_man  Offline
Developer

Joined: Mar 2003
Posts: 556
The Netherlands
@ MK.1
i know i know
but not everybody has great pathfinding right?
so if 3 persons join
the last one gets a pathfinding script to make his game better

-scary_man


Modeller =D
Re: wargame contest [Re: scary_man] #17434
10/06/03 23:03
10/06/03 23:03
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
strategy games don't work without pathfinding. Those without pathfinding won't have any chance to win and the game would be unplayable (just because you can't control your units).


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Re: wargame contest [Re: mk_1] #17435
10/07/03 01:43
10/07/03 01:43
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Not all wargames need sophisticated pathfinding. In RTS, you do need great pathfinidng since it's a dynamic, constantly changing environment. In Non-RT Strategy games (like the BattleIsle series), since they are turn based, you need no or a trivial amount of pathfinding.

This just proves your point, MK, that this is a not well defined contest. Having said that, I applaud ANY effort by the 3DGS community to start a Wargame community...it's full of potential and grossly underused and if an ill defined contest is the way to generate interest, then more power to ya!!



Re: wargame contest [Re: fastlane69] #17436
10/07/03 07:16
10/07/03 07:16
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
OK.

IF YOU WANT MORE DETAILS I RESTART THIS CONTEST:

hello,

I am announcing the start of a wargame Contest.

You will have to create your wargame, with a good scenario. (a original story) Your game can be turnbased and you have to make a minimum of 5 medium levels (Medium: depends if your game is turnbased or not. No small levels like the computer screen, but no super-big levels).

I will open a ftp server so you will can upload your files in this server. Your game will be better with a intro menu and mabe a intro video (this is optional).

This contest will end: January 10 2004. (If this date is not what you want, say it)

-------------------------------

3rd Prize:
----------
?

2nd prize:
----------
?

1st prize:
----------
?

-------------------------------------------------------------------

So the contest is not started cause I don't have the prizes. How much you want? ($$$) and what you want?

-------------------------------------------------------------------

REALSPAWN, IT IS CORRECT NOW? (except for the prizes)

Last edited by Marky Mark; 10/07/03 07:56.

Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: wargame contest [Re: Marky Mark] #17437
10/07/03 07:22
10/07/03 07:22
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
While I'm waiting I'll critizise your last post.
What is "good"?! noobs call their first work good and in experts opinion it's...well...crap.

11000 what? quants? squares? Remember the size of squares is relative and size of levels depend on the game (turnbased levels are smaller).


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Re: wargame contest [Re: mk_1] #17438
10/07/03 07:57
10/07/03 07:57
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
ok my post is finished


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
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