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Re: Unreal tournament 3 [Re: PHeMoX] #174464
12/26/07 14:58
12/26/07 14:58
Joined: Oct 2003
Posts: 702
Z
zazang Offline
User
zazang  Offline
User
Z

Joined: Oct 2003
Posts: 702
Nothing ever beats for me in UT 1).the "face" level in CTF and 2).all Assault mode
levels


I like good 'views' because they have no 'strings' attached..
Re: Unreal tournament 3 [Re: zazang] #174465
12/26/07 16:44
12/26/07 16:44
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I agree, I love most if not all CTF levels from the original UT a lot. Even just against bots those levels are very well designed. I can't say I've ever noticed any of those levels to be out of balance. Off course mostly because they are nearly exact mirrors of each team's side, so there's no advantage.

In my opinion that's how it should be with capture the flag.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Unreal tournament 3 [Re: PHeMoX] #174466
12/26/07 22:48
12/26/07 22:48
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
the only reason i played ut for a while was bombing run. hell, that could have been such a great thing for a standalone game, but ut br was too slow and the maps too confusing.

and q4mp!=q3a, really. q4mp resembles more a ut game (slower running speed, different weapons with much different handling, even the rl looks like it's been beamed right out of ut) than q3a.
i only played q4 demo, though. for me, q2(sp) is still the best game of the series, followed by q3a.

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