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shadertest.c crashes at startup 7.07
#174551
12/23/07 16:43
12/23/07 16:43
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Joined: Jul 2003
Posts: 47 Indiana
S3an
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Posts: 47
Indiana
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Hi, When i run "shadertest.c" it crashes after the engine startup window opens and compiles the script. There are no error messages displayed in the startup window. The crash happens just after the startup window changes size and becomes the Gamestudio window, then i get the error "acknex.exe has stopped working.." sorry i don't have any other debug information. All other lite-C samples run fine. machine specs: Win Vista32, ATI X1950Pro - Cat7.11
A6 / A7 Commercial
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Re: shadertest.c crashes at startup 7.07
[Re: jcl]
#174553
12/27/07 23:56
12/27/07 23:56
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Joined: Jul 2003
Posts: 47 Indiana
S3an
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ok, below is acklog.txt Code:
Log of A7 Engine 7.07.5 run at Thu Dec 27 18:54:19 2007 Sean on Windows NT/2000/XP version 6.0 Build 6000 Options shaderTest.c -diag -th
App D:\Program Files\GStudio7\acknex.exe in D:\Program Files\GStudio7\projects\shadertest\ MM mixer opened DSOUND device opened DI interface opened Start Window opened (c)Conitec . Dieburg . San Diego . www.3dgamestudio.com A7 Engine - Commercial Edition V7.07.5 - Dec 17 2007 Development version Registered to: Jami Tiffany
Mouse found Speakers (Creative SB Audigy 2 (WDM)) opened Radeon X1950 Pro pure T&L device 1ff9 detected D3D device Radeon X1950 Pro 1ff9 selected. PATH D:\Program Files\GStudio7\code\ sphere_a7.dll opened Compiling SHADERTEST.C - [Esc] to abort.. PATH D:\Program Files\GStudio7\templates\images\....... .... ........................... . Running SHADERTEST.C. 29 objects Main started D3D_Init Window: 800x600x1241608 -> Window: 1x800x600x32 Video memory found: 1274 MB...cmap,0 ents,0 lmaps,0 texs,hull Physics restarted...ok mtlfx_startup started Main loop........
A6 / A7 Commercial
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Re: shadertest.c crashes at startup 7.07
[Re: jcl]
#174556
12/28/07 18:20
12/28/07 18:20
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Joined: Aug 2005
Posts: 186 Beneath the Surface
alpha12
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Posts: 186
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mine working on test run but not working on compiled.... here is the log : Code:
Log of A7 Engine 7.07.5 run at Thu Dec 27 18:52:32 2007 1337 on Windows NT/2000/XP version 5.1 Build 2600 Options -diag
App C:\Program Files\GStudio7\projects\shadertest\shadertest.cd\shadertest.exe in C:\Program Files\GStudio7\projects\shadertest\shadertest.cd\ MM mixer opened DSOUND device opened DI interface opened Start Window opened (c)Conitec . Dieburg . San Diego . www.3dgamestudio.com A7 Engine - Pro Edition V7.07.5 - Dec 17 2007
Mouse found Realtek HD Audio output opened NVIDIA GeForce 6500 pure T&L device 1ff9 detected D3D device NVIDIA GeForce 6500 1ff9 selected Loading SHADERTEST.EXE.... Compiling SHADERTEST.EXE - [Esc] to abort.... ........................... . Running SHADERTEST.EXE. 29 objects Main started D3D_Init Window: 800x600x1241936 -> Window: 1x800x600x32 Video memory found: 473 MB...cmap,0 ents,0 lmaps,0 texs,hull Physics restarted...ok mtlfx_startup started Main loop.........ok 1st frame - 484352K... ok
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Re: shadertest.c crashes at startup 7.07
[Re: S3an]
#174557
12/29/07 00:04
12/29/07 00:04
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Joined: Jul 2003
Posts: 47 Indiana
S3an
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it may actually be a shader causing the crash. I think i have isolated it to something in "mtlView.c" not sure yet...
A6 / A7 Commercial
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