Looks better and better Slin but the aliasing effect is still quite noticeble present But I hope you get a new demo soon which is capable of running on most of our machines ^^
Btw, will adding more depth maps not cause higher aliasing effects ??
Nope, that has nothing to do with each other It just allows me smoother steps between the different qualities.
I compiled the dll with an other compiler and it seems to work now You can download the new Version here: http://files.filefront.com/VSM+Sun+V2/;9386545;/fileinfo.html I just swapped to an bigger depthmap resolution (1024*1024*32) which makes it look a bit better but is quite slow and needs a good graphicscard. But there is quite a bit of space for optimisations Turn around with the mouse and move with WASD or the arrow keys. Move the sun around with q and e. I hope that it works this time
And yeah I know there is still a lot to do... But I hope that I am on a good track
beim umschauen taucht die schattenmap mal hier und mal da auf. und wie im bild zu erkennen ist, ist der schatten zerschippelt und die position scheint nicht zu stimmen. gpu: gforce 6800 ultra
Re: Variance Shadow Mapping for the Sun
[Re: ello]
#176353 01/06/0802:1901/06/0802:19