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Re: skyDome... why does this crash
[Re: ello]
#176677
01/06/08 01:33
01/06/08 01:33
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Code:
ENTITY* skyDome = { type = "skyDome.mdl"; flags2 = SKY|VISIBLE; }
This should be alright but you prapably can´t use a model but have to use a texture if you set the SKY flag...
Last edited by Slin; 01/06/08 01:33.
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Re: skyDome... why does this crash
[Re: Tobias]
#176683
01/06/08 14:31
01/06/08 14:31
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
OP
Senior Expert
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OP
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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and this works for you? here it doesnot: Code:
ENTITY* skyDome = { type = "skyDome.mdl"; flags2 = SCENE|SKY|VISIBLE; }
and last but nor least, the entity is moving with the camera direction, so a static skyDome isnot possible this way. ??
Last edited by ello; 01/06/08 18:30.
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