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Re: xXxContributions [Re: jigalypuff] #177688
02/12/08 04:57
02/12/08 04:57
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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Joined: Mar 2006
Posts: 2,503
SC, United States
I've been really busy lately helping a friend "rebuild" his house, but I finally found a little time for work...

I've got the portals displaying 100%; I just need to recreate the movement of passing through them, then I'll post it with a demo


xXxGuitar511
- Programmer
Re: xXxContributions [Re: xXxGuitar511] #177689
02/12/08 23:04
02/12/08 23:04
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Connecticut, USA
sounds awesome, cant wait to see it.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: xXxContributions [Re: Blink] #206779
05/15/08 17:17
05/15/08 17:17
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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Posts: 2,503
SC, United States
Well, I've been away from the forums (and internet) for a couple of months now, but I've still been doing some "practice" coding in free time. I've got a couple more contributions to post soon, but they need a ... (damnit, forgot about my food in the oven) ... sorry, a bit more work first.

As I have no permanent residence, my projects are lost all the time (which is why I keep recreating the same things :P - So this time I have a little "2.5 D" game.

basically, this is much like what the older RE games did. It uses preset camera positions to paint a high-quality rendering over simple geometry; basically taking a picture of the level. The best part of this being that I get to make some intense shaders that are probably useless for realtime applications, but awesome for graphics.

Currently I'm trying to optimize a Per-Pixel normal mapping shader. After it's done I'll throw it to the crowd to mess around with, and will see if it's usefull or not.


Another project I've been working on is the ragdoll code (as can be showcased by Helghast). The main issues are mentioned there, and I haven't found any solutions yet, but will gladly post when I do.


xXxGuitar511
- Programmer
Re: xXxContributions [Re: xXxGuitar511] #206868
05/16/08 08:18
05/16/08 08:18
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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The Netherlands
Originally Posted By: xXxDisciple

Another project I've been working on is the ragdoll code (as can be showcased by Helghast). The main issues are mentioned there, and I haven't found any solutions yet, but will gladly post when I do.


just to clear this up, the code used in the ragdoll code which is used from you is only the bone update script for the actor, all other scripts (creating the ragdoll, physics hinges etc etc) are 100% coded by me. Dont claim i show off your project, i dont.

That said, maybe you could ellaborate some more on your Resident Evil 2,5D script? i'd be interested in seeing how such a thing works.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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