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Re: Variance Shadow Mapping [Re: croman] #178222
02/28/08 16:34
02/28/08 16:34
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Joined: May 2005
Posts: 2,713
Lübeck
Where is your problem on implementing them?
It shouldn´t be too hard but I haven´t looked into those for some time now...
If you have a special problem, just ask but I am not going to write a tutorial about the implementation, because of so many other things I have to do and because I don´t consider these shadows very good. They are much to slow with gamestudio...

Re: Variance Shadow Mapping [Re: Slin] #178223
02/28/08 16:46
02/28/08 16:46
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Posts: 1,032
Croatia
Sorry. I figuered it out. But thanks anyway. They are slow, you're right and they look a bit strange. When my camera is looking at model from sun direction(angle) the shadow looks smooth, but otherwise not. And there are many artefacts on terrain. Some little black cubes...

Do you have a solution for that maybe?



Ubi bene, ibi Patria.
Re: Variance Shadow Mapping [Re: croman] #178224
02/28/08 16:50
02/28/08 16:50
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Joined: May 2005
Posts: 2,713
Lübeck
read my previous posts in this thread

Re: Variance Shadow Mapping [Re: Slin] #178225
02/28/08 16:56
02/28/08 16:56
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
yeah, i tried that. they look good when my camera.pan = sun.pan. but when this is not same than my shadows are really pixelized (really low res)

can you explain that or you maybe have a solution for that?



Ubi bene, ibi Patria.
Re: Variance Shadow Mapping [Re: croman] #178226
02/28/08 20:49
02/28/08 20:49
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
slin's shadows (which are great for learning even if they aren't perfect - thanks for sharing!) use a similar idea but i think with pssm the splitting scheme is more sophisticated which will lead to better results:
http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/819786/an/0/page/0#Post819786
but there is no example for gamestudio yet. i didn't get my try to work yet.

Re: Variance Shadow Mapping [Re: croman] #277799
07/10/09 18:45
07/10/09 18:45
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Please can any one reupload it?! Link is DEAD X-P


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Variance Shadow Mapping [Re: 3run] #395856
02/28/12 13:14
02/28/12 13:14
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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C

Joined: Oct 2011
Posts: 1,082
Germany
Oh please reupload this frown
WTH all links are down? Shit on filefront!

Re: Variance Shadow Mapping [Re: Ch40zzC0d3r] #395861
02/28/12 15:03
02/28/12 15:03
Joined: Nov 2008
Posts: 216
J
jane Offline
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jane  Offline
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J

Joined: Nov 2008
Posts: 216
Auf Slin's Files-Seite findest du direktdownloadlinks:

http://blog.slindev.com/files/

unten bei * codes

ShadowCollectionV3.zip

und

SunShadowsV1.7z

Re: Variance Shadow Mapping [Re: jane] #395866
02/28/12 16:45
02/28/12 16:45
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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C

Joined: Oct 2011
Posts: 1,082
Germany
Dankeschön laugh

Re: Variance Shadow Mapping [Re: Slin] #438190
03/09/14 18:20
03/09/14 18:20
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
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Aku_Aku  Offline
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Joined: Sep 2009
Posts: 993
Budapest
I started the Main.c and the program run.
But i got only very light picture that formed a wall from bricks,
and nothing more happened.
Is there any action in the application what i can start?

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