Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by AndrewAMD. 12/05/23 10:56
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
6 registered members (AndrewAMD, alibaba, fairtrader, ozgur, TipmyPip, Quad), 622 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 7 1 2 3 4 5 6 7
Re: KOTAKU Article - Zoo Racing [Re: Leonardo] #178479
01/19/08 14:42
01/19/08 14:42
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
Serious User
JetpackMonkey  Offline OP
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
> do not sell the game for 17.77 and the soundtrack for 7.77 ^^ That is just wrong, and for a christian - somewhat inappropriate

I disagree that there's something wrong about that. It's okay for indie developers to charge that much in my opinion.

Well, here's my constructive criticsms: I think that probably the biggest issue getting attention here is in art direction. Clearly Ranman's got the skill and incredible determination to make, design and finish a game and that is unique, demands character and perseverance, and is worth a lot.

On the other hand, I think it's pretty awesome in its current state, maybe not for all the reasons it was intended it to be, but I =really= enjoyed it.

Kudos to Ranman for finishing his game and getting so much attention. Hopefully its cult status will bring in some good sales. I'll be lucky if I get a 10th of that much attention, if I finish my game at all.

Re: KOTAKU Article - Zoo Racing [Re: JetpackMonkey] #178480
01/19/08 15:54
01/19/08 15:54
Joined: Oct 2004
Posts: 290
Latvia
Leonardo Offline
Member
Leonardo  Offline
Member

Joined: Oct 2004
Posts: 290
Latvia
I didn't mean that it is wrong for a christian to sell a game, but it is definitely wrong to try to sell a game of this quality for 17.77 and hope that people will also want to buy a soundtrack. It just makes a person look incompetent and quite noobish, but that's just my opinion.
And I for one, am not putting the game down because it is Christian. I am not a believer, quite the contrary, but I have no problem with it having christian content (although animal races combined with Noah's Ark sounds weird) ^^
The biggest mistake RanMan has done with this game, is actually thinking that the game is worth $17.77! And of course, as you and everyone else said - neglecting the comments about the graphics.


"Things of the mind left untested by the senses are useless."
Re: KOTAKU Article - Zoo Racing [Re: Leonardo] #178481
01/19/08 17:11
01/19/08 17:11
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
Serious User
JetpackMonkey  Offline OP
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
>The biggest mistake RanMan has done with this game, is actually thinking that the game is worth $17.77!
Really? that seems pretty trivial to me. Indie developers shouldn't sell their games for too little. I've read that games with a very low price point sell less than ones priced higher, regardless of quality.

Re: KOTAKU Article - Zoo Racing [Re: JetpackMonkey] #178482
01/19/08 17:20
01/19/08 17:20
Joined: Oct 2004
Posts: 290
Latvia
Leonardo Offline
Member
Leonardo  Offline
Member

Joined: Oct 2004
Posts: 290
Latvia
Regardless of quality?? While the first part of your statement may be true, that doesn't mean that you can make a crappy game and sell it for $50 Heck, you wouldn't be able to sell a game like that for $5 Admit it, the game RanMan made, is not worth $17.77, and I'm not going to say anything about selling the soundtrack ^^ The expectations here are set much too high for a game of this quality


"Things of the mind left untested by the senses are useless."
Re: KOTAKU Article - Zoo Racing [Re: Leonardo] #178483
01/19/08 17:32
01/19/08 17:32
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
Expert
Excessus  Offline
Expert
E

Joined: Jan 2004
Posts: 2,013
The Netherlands
The funny thing is that some very experienced, professional people from the 3dgs community (including me, haha) worked on this title.
Quote:


Contributors from this forum are:
Nitro777 - models and animations
Dan Silverman - models
Blatsallat - models and animations
Excessus - shaders
ISG - multiplayer <aborted> George, where is the tuts?

Other help:
Rincewind - train models
Realspawn - textures and models in trailor movie
Jigalypuff - Bell model in above screenshot
Stansmedia - Arches in the Priscilla's Place level




As you can see, no lack of talent.

Apparently, ralaimo (ranman) was aware that the game looks dated and asked me to improve that with shaders. I did tell him that the main problem lies in the level design and animation (not the art per se, the way it is played), and that a shader can't make bad art look good. Nevertheless he wanted shaders, so after some emailing we decided to do a per-pixel lighting shader, normalmapping shader, custom multitexturing shader and simple/cartoonish water shader. All of these shaders work properly, but I don't see them applied (properly) in any of the video's. (Bad blendmaps, no lights that affect the shader present, no shader applied at all, etc.) I did give a thorough explanation of how to apply the shaders.

After all I'm quite unhappy about my name being in the credits of a game that gets such bad response.

Nevertheless, I think the game is very funny and original. Ofcourse the whole concept is very looney, but that's intentional. Too bad the voice acting and dialog and animation and level design make it look very unprofessional.

With all the blog posts, at least he's getting plenty of exposure now

Re: KOTAKU Article - Zoo Racing [Re: Excessus] #178484
01/19/08 17:43
01/19/08 17:43
Joined: Oct 2004
Posts: 290
Latvia
Leonardo Offline
Member
Leonardo  Offline
Member

Joined: Oct 2004
Posts: 290
Latvia
Well, as I understood from RanMan's posts, the people didn't have any influence on the design itself, you all just made additional parts of it (models,levels, etc.), right? If yes, then the game is what it is because of poor management ^^
And you say he wanted shaders? Why in the world would a game like this need shaders? You can't make a simple block with a default texture, apply a shader to it and wait while it somehow changes into something more.
And of course, the level design and sounds weren't that good, but what turned me off the most are the animations of the models, especially when the dude started to run round the library screaming "Race me, Hanna!" The animation was way too fast.
With a lot of work involved in this, the game could achieve playable status and hope to be a seller for small kids. But that is not very likely, if RanMan does not change this whole "forget about the negative stuff, the game is fun" attitude.


"Things of the mind left untested by the senses are useless."
Re: KOTAKU Article - Zoo Racing [Re: Leonardo] #178485
01/19/08 17:54
01/19/08 17:54
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
well when you look at the differnce in quality between the animals vs som of the other elements, you can tell he hired out for stuff... as far as the shaders go, I even offered him a very low price for some sprucing up, and he insisted that it would make it run to slow, even after I mentioned that a detail setting in the options would make a great option for those that can run higher graphic games. The problem with ranman isnt that he is bad at game design, he is good programmer and has a fun game... but he is stubborn as hell and I bet that he wouldnt take any one of the posts on this thread into consideration.

Re: KOTAKU Article - Zoo Racing [Re: lostclimate] #178486
01/19/08 18:10
01/19/08 18:10
Joined: Oct 2004
Posts: 290
Latvia
Leonardo Offline
Member
Leonardo  Offline
Member

Joined: Oct 2004
Posts: 290
Latvia
Exactly, and look what the game has become because of his stubborness. And the programming put into this game is questionable if the game runs slow because of the shaders. If that's true, than the game needs some serious optimizing


"Things of the mind left untested by the senses are useless."
Re: KOTAKU Article - Zoo Racing [Re: Leonardo] #178487
01/19/08 18:17
01/19/08 18:17
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
Serious User
JetpackMonkey  Offline OP
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
>but he is stubborn as hell ... become because of his stubborness
Thats -really- an uncool thing to say.

Re: KOTAKU Article - Zoo Racing [Re: JetpackMonkey] #178488
01/19/08 18:22
01/19/08 18:22
Joined: Oct 2004
Posts: 290
Latvia
Leonardo Offline
Member
Leonardo  Offline
Member

Joined: Oct 2004
Posts: 290
Latvia
Stubborn is a bad thing to say? Oh come on, be realistic, stubborn isn't even an insult! It's a characteristic!
And also, I believe we have provided enough info to support our claims! Read the posts above


"Things of the mind left untested by the senses are useless."
Page 3 of 7 1 2 3 4 5 6 7

Moderated by  checkbutton, mk_1 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1