Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (dr_panther, VoroneTZ, AndrewAMD), 834 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Gamestudio A 7 + Fässer/Barrels #178881
01/20/08 16:27
01/20/08 16:27
Joined: Jan 2008
Posts: 7
Deutschland,Hessen,Fulda
D
Dash90 Offline OP
Newbie
Dash90  Offline OP
Newbie
D

Joined: Jan 2008
Posts: 7
Deutschland,Hessen,Fulda
Hi,
i have a question:

How can i intrigrate the Physics in my Game with my new 3D Gamestudio A7 Version?

thx

Re: Gamestudio A 7 + Fässer/Barrels [Re: Dash90] #178882
01/21/08 14:16
01/21/08 14:16
Joined: Nov 2005
Posts: 149
Vienna, Austria
E
Edgecrusher Offline
Member
Edgecrusher  Offline
Member
E

Joined: Nov 2005
Posts: 149
Vienna, Austria
well, for barrels, I use following code:

action barrel
{
my.shadow=off;
phent_settype(my,ph_rigid,ph_box);
phent_setmass(my,20,ph_cylinder);
phent_setfriction(my,20);
phent_setdamping(my,50,50);
phent_setelasticity(my,30,30);
}

you may have to adjust that, I turned the shadow off because I had hundreds of barrels, and each barrel casting a shadow would not be so good for the framerate.

I guess that I dont have to mention that you have to assign the action to an entity, and include the script if you put those lines of code into a new script

So, enjoy


A6 Commercial A7 Commercial

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1