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Re: My project(screenshot&video) [Re: RobH] #179647
01/24/08 13:25
01/24/08 13:25
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
And the gravity for the Objects is too low...
But good work


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: My project(screenshot&video) [Re: Puppeteer] #179648
01/24/08 14:20
01/24/08 14:20
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
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Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Thanks for your comments all friends. I understand; it's too glossy.

@BohHavoc:No, i don't use shadowmapping shader.

Many thanks...

Re: My project(screenshot&video) [Re: Emre] #179649
01/24/08 15:27
01/24/08 15:27
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
you know how you can change the glossy part dont you?
create a specularity map...

the alpha channel of your normal map if you use xxxguitars shader...

Re: My project(screenshot&video) [Re: BoH_Havoc] #179650
01/24/08 15:52
01/24/08 15:52
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
alot of your scenes are well designed and the placement of objects is great, however, as mentioned before, the normal mapping is waaaay to glossy, most things look like plastic, if you turn down the gloss then it'll look perfect, atmosphere is good so far, so keep up the good work

is this game an adventure game? if so i'd be happy to see this go far, there haven't been any good adventure games in a while

Last edited by mpdeveloper_B; 01/24/08 15:54.

- aka Manslayer101
Re: My project(screenshot&video) [Re: mpdeveloper_B] #179651
01/24/08 16:09
01/24/08 16:09
Joined: Dec 2007
Posts: 156
England
ryangregory Offline
Member
ryangregory  Offline
Member

Joined: Dec 2007
Posts: 156
England
That looks awesome!! I like the blue fog, gives it a silent hill type feel. I'd really like to work with you on the project!

Cheers!

Re: My project(screenshot&video) [Re: ryangregory] #179652
01/24/08 17:05
01/24/08 17:05

A
Anonymous
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Anonymous
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A



Great Physics. Do you use Newton???

Re: My project(screenshot&video) [Re: ryangregory] #179653
01/24/08 17:07
01/24/08 17:07
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
if you need help with learning how to use specularity maps, there are several people on the forum that can help you, I would, Im pretty sure xXxGuitar511 would as well (the one who modified and improved the wiki normal mapping shader) other than that its looking nice.... *is reminded of penumbra*

Re: My project(screenshot&video) [Re: lostclimate] #179654
01/24/08 20:59
01/24/08 20:59
Joined: Feb 2007
Posts: 46
United Kingdom
marcwakefield Offline
Newbie
marcwakefield  Offline
Newbie

Joined: Feb 2007
Posts: 46
United Kingdom
Great work.

I really like the first part of the video in the creepy cell. The sounds are also spot on.

Out of interest, are the levels made up of WED models or are you using shaders on level blocks?

Thank you,

Marc Wakefield
www.marcwakefield.co.uk

Re: My project(screenshot&video) [Re: marcwakefield] #179655
01/24/08 21:12
01/24/08 21:12
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
nice...some of those objects on the road look out of place. may be because of the mentioned shader.
it's: "it's locked", not "it's lock" btw...

Micha


~"I never let school interfere with my education"~
-Mark Twain
Re: My project(screenshot&video) [Re: Germanunkol] #179656
01/24/08 22:40
01/24/08 22:40
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
..Looks good. As mentioned several times before, you should setup some specular maps (as mentioned, I wouldn't mind helping with that). Physics look good, through gravity is a bit slow. If your using Newton, I had this problem too (can help with that as well).

Also, your camera for the car. Make sure you do a proc_late() first, so that it doesn't lag and fall behind the car


xXxGuitar511
- Programmer
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