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Re: Make "3D Gamestudio" sound cooler [Re: JetpackMonkey] #180437
01/29/08 00:19
01/29/08 00:19
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Quote:


Why would they have jumped to such a conclusion? So a game sucks, they automatically assume it was made with gamestudio... and that is not a marketing problem why? ....




It is a marketing problem, but not yours. It doesn't affect the sales of your game, probably not even if you put "Powered by Gamestudio" on the box.

@Nidhogg:
I'm confused whether your reply is positive or negative, I'm sorry .
Don't mix the forum community with Conitec. The forum can be harsh or ignorant, but almost everything everyone asks to JCL is answered, and I'm sure he and Doug read alot of the forum posts.
I can't say anything about gamespace and it's support. I don't know anything about it or who created it.

Last edited by Joozey; 01/29/08 00:21.

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Re: Make "3D Gamestudio" sound cooler [Re: Joozey] #180438
01/29/08 00:24
01/29/08 00:24
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
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JetpackMonkey  Offline OP
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Joined: Nov 2003
Posts: 1,659
San Francisco
>But isn't it true that someone investing in your game would play it first
>and then base it on it's merits?

Not necessarily. Not if you tell them it's made with 3D Gamestudio. And not if it's a prototype in development and you are seeking completion funds. Especially not if you have a whole design and are pitching it to a publisher. They hear "I'm making it with game studio" and they think "big rigs" and "big game hunting"

It's just the way it is.

Re: Make "3D Gamestudio" sound cooler [Re: Joozey] #180439
01/29/08 00:36
01/29/08 00:36
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Quote:


@Nidhogg:
I'm confused whether your reply is positive or negative, I'm sorry .
Don't mix the forum community with Conitec. The forum can be harsh or ignorant, but almost everything everyone asks to JCL is answered, and I'm sure he and Doug read alot of the forum posts.
I can't say anything about gamespace and it's support. I don't know anything about it or who created it.




Sorry Joozey, It's meant to be a positive one.
basicily I mean that if people want to help improve the reputation
of Gamestudio, why not pitch in and spruce up the models and
come up with a good demo that shows of it's features.
Can't blame JCL or Doug for not doing so as they are very busy
keeping us happy with what we would like improved in the engine.

The support side was meant to state as I said. You get great support
on the proviso that you do everything you can to help yourself
first, "That's the bottom line" I have found that unless I can show
that I have a least attempted and show code to prove I have tried,
nobody answers. Sorry but that's how I see it and that's how it is.
Which is fair enough, but can and does upset a lot of new users.

So maybe a more gentle approuch is need as far as new developers
are concerned.


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Re: Make "3D Gamestudio" sound cooler [Re: JetpackMonkey] #180440
01/29/08 00:38
01/29/08 00:38
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Posts: 4,305
"3D Game Studio"
sounds crappy, and oldschool.

i showed a Demo once to one of the Programmers at work, who was impressed.
When he sked me: Did you write that game,
and i replied, that is runs on the "3D Game Studio" Engine,
he said: "Oh, isn`t that such a game-maker?".

He looked at me, as if I would say i made it with Microsoft QBasic.

Gamestudio simply associates with a "click together" game-maker,
and it has a bad image due to lots of crappy hobby games, that many people saw
before. The good games are not really noticed / remembered to come from the same engine.

Conitec should rethink its maketing approach and make a new brand-name,
(and Hompage), to adress the "Apple IPod" generation, where style plays a
big role.

And I can suggest, that publishers will simply discount a product
simply by "its made with a gamemaker", and thus bargin for a lower
compensation of the developer. And by this (simply by the gamestudio name) it lowers
the attraction to use the engine for serious development.
Changing the name is not hard. And as suggested, the more Costly packages (eg Pro)
should get a new branding.
Casual hobby programmers can still grap for the known gamestudio "starter" versions.
But they will less likely look for the costly Releases right away.

Re: Make "3D Gamestudio" sound cooler [Re: Damocles] #180441
01/29/08 00:47
01/29/08 00:47
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Posts: 4,134
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Quote:


Gamestudio simply associates with a "click together" game-maker,




And that is also one of it's main goals, or so to say, was . Though we demand alot of new features to compete with torque and others, 3d gamestudio's main target was the artist and newbie audience, to make a game with just a few clicks. It was really their goal, and I almost got the feeling that the community changed the goals into their own demands . Not that it is a bad thing nowadays (you wont make it very far with a clicktogether game without satisfying the pro users) but back then it could have been a great hole in the market.

Maybe this is where Gamestudio fell in it's own hole, and now is stuck with a bad reputation. But time shall heal, I'm sure of that.


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Re: Make "3D Gamestudio" sound cooler [Re: Joozey] #180442
01/29/08 00:52
01/29/08 00:52
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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"Flash" or "Shockwave" also follow such an easy approach for hobby developers.
But they still sound more sexy than "3D Game Studio".
And Gamestudio can realize more complex projects than them...


Think about it: Apple!
They would never be so succesfull today, if their Products would
be called Musicplayer FI2. and look like that:







no they look like that:






They are not technologically so much more advanced, the products simple have
a much better style and feeling maketed to the public.
Apple simply understood at one point how to marked and style
pretty casual technology in a "right" way.

People simply look for style nowerdays.

Re: Make "3D Gamestudio" sound cooler [Re: Damocles] #180443
01/29/08 00:53
01/29/08 00:53
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
conitec iGine
conitec Force 7 GS/E (game system/engine)
a7 featuring cBabe of Nine, the sexy work drone
Indie an' a JCL
a8: a new hope
3D game Studio MAX (funny, what a single word more stirs up in you...)
4D game studio
lottegine
conitec iGame
Unreal LiteC-ment
my3dgs
i3dgs
3dg.net
a7 2.0
reloaded
revolution
game baker

Re: Make "3D Gamestudio" sound cooler [Re: broozar] #180444
01/29/08 02:15
01/29/08 02:15
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Posts: 1,086
Queensland - Australia
Can't call it 3D anyway, It needs 3D sound as well to be called
3D or at least 3D virtual sound.

So by rights it's just a 3D graphics game engine, Am I right?


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
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PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
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Re: Make "3D Gamestudio" sound cooler [Re: Nidhogg] #180445
01/29/08 02:32
01/29/08 02:32
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Posts: 4,134
Netherlands
lol @ game baker


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Re: Make "3D Gamestudio" sound cooler [Re: Joozey] #180446
01/29/08 03:14
01/29/08 03:14
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
Auschwitz Engine?

Analigine?

Limitations Engine?

Oidutsemag D3?


xXxGuitar511
- Programmer
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