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Re: Make "3D Gamestudio" sound cooler [Re: JetpackMonkey] #180457
01/29/08 19:27
01/29/08 19:27
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
Quote:

Indie developers who should be using A7 are skipping it for Torque just because they see that "made for kids" reputation, and dismiss the engine without seeing how it has grown, when it is actually a superior middleware engine (which it is, with its superior art path, excellent scripting language and ABT scene management, and 0 royalties).


you don't seem to know torque well otherwise... well. that doesn't contribute to the topic.
do you really mean they skip 3dgs and go to torque just because of the name? i'd say they skip it because the engine is faster, offers mac support, has superior terrain support, has been proven in some really commercial quality titles and has a real game company on its back.

Re: Make "3D Gamestudio" sound cooler [Re: broozar] #180458
01/29/08 19:36
01/29/08 19:36
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
Serious User
JetpackMonkey  Offline OP
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Quote:

you don't seem to know torque well otherwise...




No. I know what I am talking about. I have seriously considered Torque up close, especially after a prospective producer tried very hard to convince me to move the game to it, because of his own anti-gamestudio prejudice. This is completely off topic though. It has a ghastly art path unless you use their world editor, BSP levels only, horrible tools for converting models, no ABT/Octree rendering, god awful documentation. There are no fbx importers. You are at the mercy of tools written by enthusiasts for converting your files to their proprietary model format. These tools are not well written nor supported by Garage Games.

Polygon collision is poorly implemented unless you use the clumsy Polysoup add on, or build BSP geometry beneath the models. You have to compile the engine itself if you want to use it. A

I don't personally need their terrain engine nor BSP, and my levels are built entirely out of polymesh geometry. So for me, personally, A7 is vastly superior. For my needs, Torque is useless.

And A7 is easier to program. Whatever speed difference is negligible. I get ~60 fps on my complex levels without trouble on a middle end machine.

Last edited by JetpackMonkey; 01/29/08 20:02.
Re: Make "3D Gamestudio" sound cooler [Re: JetpackMonkey] #180459
01/29/08 21:18
01/29/08 21:18
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

That sounds good in theory, but wait til you are showing your demo at a development event or publisher-developer event, when a producer shows interest and asks more about it, you say you made it in Gamestudio.. watch their faces drop and hear that awkward reluctance, you will feel different.




Even though not recently, I have already been in that position actually and quite frankly back then I've really talked about the engine for literally only a few seconds. I said I use the Acknex engine and said that I program the game myself. Acknex engine didn't ring a bell, which was fine because that was a perfect way of moving on to the actual game, showing them footage of (prototype)gameplay and so on. Whilst showing the game I did mention sóme engine features, but I didn't focus on that at all.

They actually were interested. It probably would have worked out if I wouldn't have been the one who didn't want their deal (they came to me). They had a small list of things that they wanted me to add to the game which I didn't feel like doing and their deadline was unrealistic at that time (it's a while ago and I wasn't quite up to the task).

Looking back at it I probably should have accepted the deal and just look where it would go along the way,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Make "3D Gamestudio" sound cooler [Re: JetpackMonkey] #180460
01/29/08 21:29
01/29/08 21:29
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:

. "Acknex shoes" are now big enough to accomodate professional developers, but the packaging still says "made




Maybe Conitec's new slogan should be

"Strong enough for a professional (Screenshot of Ichiro working at a station), but made for a novice! (Jetpack kicks Ichiro of the station and starts working)"

Re: Make "3D Gamestudio" sound cooler [Re: fastlane69] #180461
01/29/08 21:57
01/29/08 21:57
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
Serious User
JetpackMonkey  Offline OP
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Joined: Nov 2003
Posts: 1,659
San Francisco
Wow. Well, I can't top that.


Re: Make "3D Gamestudio" sound cooler [Re: fastlane69] #180462
01/29/08 22:31
01/29/08 22:31
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
The difference may be the different location.
I donīt know the reputation of GS in the USA, when it comes to a professional level.

But here in germany there is the chance to leave some kind of bad taste.
You canīt simply negate that fact.

Iīve experienced this behaviour at the Games Convention 2007 in Leipzig on our exhibition booth.

The world is divided into those people who consider GS as professional and those who consider GS a toy.
And you canīt tell them the fact, that it is also a toy, but on the other side a good, stable, effective and wide-ranged toolset.
They donīt believe it.

We are looking indeed to make a techdemo that should show what A7 is capable of. And for me A7 is just a tool,
there is no need "to be proud of it". Engines are exchangeable.

But Iīm used to A7 and itīs very capable - I wonīt drop it just for the name.
So we (Jetpack, HeelX, me...) are in some kind of an awkward position.


no science involved
Re: Make "3D Gamestudio" sound cooler [Re: fogman] #180463
01/29/08 23:06
01/29/08 23:06
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
Serious User
JetpackMonkey  Offline OP
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Zeitgeist Engine!

Re: Make "3D Gamestudio" sound cooler [Re: JetpackMonkey] #180464
01/29/08 23:26
01/29/08 23:26
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
how about jetpack engine or just jetpack?

Re: Make "3D Gamestudio" sound cooler [Re: ventilator] #180465
01/29/08 23:52
01/29/08 23:52
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Joined: Jan 2003
Posts: 4,305
... The Jetpack engine is already licensed for the Sinclair ZX Spectrum



Re: Make "3D Gamestudio" sound cooler [Re: Damocles] #180466
01/29/08 23:58
01/29/08 23:58
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
the name was jetpac without k. i liked that game when i was a child.

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