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Re: Make "3D Gamestudio" sound cooler [Re: ventilator] #180467
01/30/08 05:00
01/30/08 05:00
Joined: Oct 2003
Posts: 2,194
Saturn
Metal_Thrasher Offline
Expert
Metal_Thrasher  Offline
Expert

Joined: Oct 2003
Posts: 2,194
Saturn
I really don't understand why anybody is at all concerned with Conitec's marketing. I could a flying f--- whether they have a alot of user or not. Here I find a nice little niche. I only care that they make the features we want possible for us. I'd rather than improve the form than the fashion. The features should be able to speak for themselves, that is what will truely reshape people concept of 3DGS. Not to relate 3DGS to a pig- but you know you can put lipstick on a pig it dosent make it hotter.
I'm more concerned about what conitec can do for us over what they can do for potential constomers. I say f--- the potential customers, they're not my businiess, or yours either.


-Johnny Thrash
Re: Make "3D Gamestudio" sound cooler [Re: Metal_Thrasher] #180468
01/30/08 06:16
01/30/08 06:16
Joined: Mar 2002
Posts: 7,726
old_bill Offline
Senior Expert
old_bill  Offline
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Joined: Mar 2002
Posts: 7,726
@Metal_Thrasher:
It's not about potential customers, it's about publishers (and maybe other developers as well).


But neverless, the whole discussion is a marketing decision in general.
In first line, Conitec is (or should be) interested in selling the product
to potential developers, and take a look around, we all bought it.

I can see your points, but remeber how long it took till the old webpage was
replaced some years ago, do you relly think that the whole marketing direction
will change over night?
As long as the engine itself is still selling, why should there be any motivation for
jcl changing a working concept? He don't gains any royalities for your sold games, so where would
be his personal carrot about investing time and money into a change?
Of course, the world around us isn't on hold (Torque etc), but as long sales still going on,
it's very unlikely in my opinion that something will change.


Success is walking from failure to failure with no loss of enthusiasm.
Re: Make "3D Gamestudio" sound cooler [Re: old_bill] #180469
01/30/08 08:57
01/30/08 08:57
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
So far, "Gamestudio" and "A7" works quite well for us despite all valid objections about "lack of coolness" that one might have.

Re: Make "3D Gamestudio" sound cooler *DELETED* [Re: jcl] #180470
01/30/08 12:40
01/30/08 12:40
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
Serious User
JetpackMonkey  Offline OP
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Post deleted by JetpackMonkey

Re: Make "3D Gamestudio" sound cooler [Re: JetpackMonkey] #180471
01/30/08 12:46
01/30/08 12:46
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
Yes, we also know of cases where a publisher tried to persuade developers to use 3D RAD, Torque, or Dark Basic for a certain project. This has however not much to with the name, and is not a problem of Gamestudio but of all development tools likewise. You probably won't have less problems with this particular publisher when Gamestudio is renamed to "Zzyzx Engine". All those cases that we know were resolved by just explaining to the publisher the disadvantages that his proposal had.

Re: Make "3D Gamestudio" sound cooler [Re: jcl] #180472
01/30/08 12:52
01/30/08 12:52
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
Quote:

..You probably won't have less problems with this particular publisher when Gamestudio is renamed to "Zzyzx Engine".




even more, its much harder to pronounce

Re: Make "3D Gamestudio" sound cooler *DELETED* [Re: jcl] #180473
01/30/08 12:56
01/30/08 12:56
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
Serious User
JetpackMonkey  Offline OP
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Post deleted by JetpackMonkey

Re: Make "3D Gamestudio" sound cooler [Re: JetpackMonkey] #180474
01/30/08 18:30
01/30/08 18:30
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:

They want to know that their investment is safe, that you know what you are doing..




Remember Jetpack, Investors invest in teams and people, not software or hardware. Their investment is safe if the team can deliver in whatever engine you use. I'll always remember this from a VC meeting I had: "A good team can make profits out of a bad idea; a bad team will incur losses every with a good idea." Hence, even if the bad idea is 3DGS, a good team can make it work. Remember this next time you go to a pub. Try to sell the TEAM first, the GAME second, and then the game engine is mostly irrelevant.

Quote:

Have there been any commercially sucessful games "clicked together" with gamestudio, popular enough to win the confidence of someone who is going to invest tens or hundreds of thousands of dollars in a game?





Of course not! Again, you are employing the wrong stratagy of playing to the bad PR. If the name is associated with bad games, you want to change the name. If people refer to the engine as "click together", you want a commercially successful click together game as a counterpoint.

So that instead of sticking to your guns and your ideals and your game, you are bending over backward for a publisher who has no interest in any of these!

Bottom Line: if you game looks and plays click together, then the Publisher is right to not invest in your team. But if your game looks and plays well, then the publisher is wrong to dismiss your team because it used 3DGS and 3DGS has that feature (independent of whether you used it or not).

BTW, this is how this exactly same arguement would play out on Torque:
Ejem....

"So garage-games. I love your Torque engine I really do but when I went to a publisher, they tried to get me to switch to Unreal becasue they knew that Torque has a reputation for having Starter Kits. I would love for you to change your name so that publishers wouldn't assciate my game with a Starter Kit game. I mean let's face it, every time I go up to someone and tell them I use the Torque engine, they look at me and ask "isn't that the one with the starter kits so all you have to do is tweak it to have a game?" and when I say yes, they look at my game like it's contaminated and say "OH".

Please garage-games, change the Torque name. I don't want my game to be associated with all the bad games that come from the Starter Kit"

Same problem. Different Engine.

And as for Take-Two wanting you to switch to Torque, this could be due to any number of reasons not having to do with 3DGS. Maybe the publisher is more familiar with that engine and thus is more comformatable using it. Maybe Mac's are a big demographic for the publisher. Maybe they are tired of people spending one month on a game engine and presenting it to them like it's the next GTA!!!

Jetpack, if I may suggest a change in strategy? It's obvious that the name will not be changed; you knew that from the begining. But the crux of this and other threads has NOTHING to do with the name or click-together... it has EVERYTHING to do with how to get a publishing deal. As such, might I recommend that you work that angle and start asking people with successful pub deals (Ichiro and Nardalus come to mind) how they got those deals with 3DGS? Isn't that really what we are after, not a name change but insight into how to get a pub. deal?

Re: Make "3D Gamestudio" sound cooler [Re: fastlane69] #180475
01/31/08 02:04
01/31/08 02:04
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
Serious User
MaxF  Offline
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
I like the name and think its cool already - just my 2 cents


Re: Make "3D Gamestudio" sound cooler [Re: fastlane69] #180476
01/31/08 21:16
01/31/08 21:16
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

Same problem. Different Engine.




Although that's true, it's also a tad easier to throw around some names of successful Torque-engine based games I think... so perhaps the PR issue isn't a big problem there?

Personally I think people shouldn't advertise their games by saying with which engine it's made anyways, because it's secondary information... If it's the Unreal Engine 3, sure go ahead and tell them, but if it's anything but the Unreal Engine 3, simply be careful what you say regardless of how good the engine you're using really is or what features you are using.

If you're talking to a publisher it has to be just about the last thing you will tell them, unless they insist on some more info on what technology you're using. I would never insist on not telling them the name of the engine I use of course, but a better way is just to show the game in action instead of letting a publisher decide based on their bias towards a name.

Still, perhaps the little experience I have with all this isn't representative,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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