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Re: 3DGS demo's, what would you like to see?
[Re: Leonardo]
#182427
02/07/08 13:32
02/07/08 13:32
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Quote:
I believe the easiest way to do this, would be for Conitec to ask us - the users - to create some demos
It worked in the past but failed at the same time. I mean look at the quality and compare to similiar approaches like this: http://quest3d.com/index.php?id=205


The quality of their demos (also user demos) is way supererior. Why is this the case? I am not completetely sure. Maybe because of the ease of use and artist-friendly tool-set of this package or just because of the higher prices of their contests: Prizes: 3500 EURO + Quest3D 4.0 Power Edition + T-Shirt
So if you claim, that 3dgs has great tool-set for artists (just ask a view artists in this concern) then there are 2 options: pay for a good demo or announce higher prices to attract little studios.
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Re: 3DGS demo's, what would you like to see?
[Re: Leonardo]
#182429
02/07/08 14:18
02/07/08 14:18
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Quote:
It can do much more, than just create pretty pictures.
Yes. I agree. But most kids and developers who want to spent money for game-development are not dreaming of ugly physics demos. They dream of making their favourite game and probably not an ugly game. They want to make something pretty.
If you like programming (like I do) then you can also create a business software (like I do) or a online-conference system via Internet.
A game engine is for making games, taking graphics, sound and game-play into account. Not one without the other. So if you ask me: A good demo needs both: a good coder and a good artist at the same time plus someone creating sounds and music. This is not a one-man show and not a playground for coders.
Game-developing is something more.
But I understand you completely when you are only interested in having fun while typing a few lines of code and seeing something on screen later on, just for fun, as a hobby, nothing special. Then it is ok. But this needs no demo anyway, it needs the free Lite-C to check that out and that is already available.
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Re: 3DGS demo's, what would you like to see?
[Re: Damocles]
#182433
02/07/08 15:09
02/07/08 15:09
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Quote:
The Demos I tested from Quest3D all look very pretty, but they are mostly just flythrougs through the world. Not much of a game. Quest 3D is obviously technologically superior to acknex in terms of rendering the world, but this brings the user not a step closer to a running game.
Damocles made a good point. Does anyone know a _game_ made with Quest3D?
Back to the thread: Quote:
I was (all of a sudden ) wondering what kind of demo you all would like to see to represent our beloved engine to other people, taken that the demo is fun and creative, but with average graphics. What game would make you proud enough to represent 3dgs to others and motivate yourself to create games with Gamestudio?
When Damocles mentioned the game versus walkthrough thing, it came to my mind that there already had been great demos gamewise!
For instance (without order):
Damocles' AI-demo, his AI-demo integrated in Rincewind's world, The One Knight's Stand, Fahrschule3D, 4 Little Warriors, the IntenseX Demo, the very old flying levels "Triplane", Angela's World, the more I think about it, the more I find that I already showed others, because I'm somehow proud of 3DGS!
There is already good code around, and there are already good models etc.: why doesn't anybody combine them?
EDIT: Frank and Damocles, why not combining your stunning AI code and bumpmapped models to get a nice looking level _and_ a nice gameplay in one demo?
Last edited by Pappenheimer; 02/07/08 15:12.
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Re: 3DGS demo's, what would you like to see?
[Re: Damocles]
#182435
02/07/08 15:25
02/07/08 15:25
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Quote:
I really liked Fahrschule3D..
Btw, Frank and Jostie did help me on parts of the XSPire demo.
I know, but now its easier to integrate the eye catcher that Frank misses so badly.
Im right now working on an RTS dev environment. When the project is progressed, the Art-oriented users can create nicelooking content for this, as it is very quick and easy to include Models and effects into the game.
That's a great offer. Hopefully there are a lot of people who use it! 
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Re: 3DGS demo's, what would you like to see?
[Re: Pappenheimer]
#182436
02/07/08 15:40
02/07/08 15:40
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Thanks for the hints Pappenheimer. You are right. There are great demos. Mother's Den was a great example and yes, I enjoyed playing around with Damocles' AI as well.
And yes: I would love to play with a good AI in a good-looking project. I offered Damocles and Larry my help to create something.
But currently I want to help to make something pretty first, since IntenseX is still in the making.
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