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Re: Perfect AI trouble [Re: croman] #182719
02/18/08 18:21
02/18/08 18:21
Joined: Nov 2006
Posts: 4
B
basharsj Offline
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basharsj  Offline
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B

Joined: Nov 2006
Posts: 4
Quote:

it's not a problem with compute.wdl. i have a solution to fix that problem.





Plz Wut is the solution i have the same problem

Re: Perfect AI trouble [Re: basharsj] #182720
02/18/08 21:15
02/18/08 21:15
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline OP
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croman  Offline OP
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Joined: Nov 2007
Posts: 1,032
Croatia
no, i ment that i can make characters avoid dynamic obstacles like doors.



Ubi bene, ibi Patria.
Re: Perfect AI trouble [Re: George] #182721
02/26/08 15:26
02/26/08 15:26
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Quote:

I plan to improve the code even more and release a new version of my ai code in the near future.




Great, do you plan to release in next AUM?

Re: Perfect AI trouble [Re: Frederick_Lim] #182722
02/26/08 20:35
02/26/08 20:35
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

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George  Offline

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Posts: 2,011
Bucharest, Romania
I'm not so sure if there is enough interest for that. I think I will wait for a few more months and see what happens.

Re: Perfect AI trouble [Re: George] #182723
02/27/08 02:53
02/27/08 02:53
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
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msl_manni  Offline
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M

Joined: Dec 2005
Posts: 478
India
Hi George,
At least can you explain what would you like to improve in the AI. I am looking for ideas, and might implement it myself. Yes the IDEAS that a Perfect AI should have.
Cya,
MSL.


My Specialities Limited.
Re: Perfect AI trouble [Re: msl_manni] #182724
02/27/08 08:20
02/27/08 08:20
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

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George  Offline

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
The first thing to do would be the usage of multi-dimensional arrays. Then, some path smoothing code would come in handy. That's what I plan for the following release.

Re: Perfect AI trouble [Re: George] #182725
02/28/08 06:46
02/28/08 06:46
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
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msl_manni  Offline
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M

Joined: Dec 2005
Posts: 478
India
That would be nice. What about some what dynamic world.

And in Aum64 there are situations where the AI is not able to reach certain locations which should be easily found out by the AI.


My Specialities Limited.
Re: Perfect AI trouble [Re: msl_manni] #182726
02/29/08 17:34
02/29/08 17:34
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

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George  Offline

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
What do you mean by "dynamic world"? The latest code (the one from Aum64) handles situations where the geometry changes (the doors open or close, etc). If the robot can't reach certain locations you have to add another node in that area. If this doesn't fix the problem, email me the project and I'll take care of it. The ai code doesn't have any bugs I know of.

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