Gamestudio Links
Zorro Links
Newest Posts
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
M1 Oversampling
by 11honza11. 04/20/24 20:57
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, rki), 390 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, howardR, 11honza11, ccorrea, sakolin
19047 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Perfect AI trouble #182709
02/08/08 10:52
02/08/08 10:52
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline OP
Serious User
croman  Offline OP
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
Hi,
I'm having troubles with Perfect AI. And now I'm wondering if anyone can send me working pai with compute.wdl system not without it?

Thanks



Ubi bene, ibi Patria.
Re: Perfect AI trouble [Re: croman] #182710
02/11/08 18:02
02/11/08 18:02
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline OP
Serious User
croman  Offline OP
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
What..??? No-one wants to help. It's simple what I'm asking.
I'm in need of Perfect AI code with compute.wdl 'cause I don't want to use code from aum64. I saw that many people has problems with code and I believe that those topics was here on this forum, but now I can't find them.

Please someone help...



Ubi bene, ibi Patria.
Re: Perfect AI trouble [Re: croman] #182711
02/11/08 18:08
02/11/08 18:08
Joined: Feb 2008
Posts: 337
V
Vadim647 Offline
Senior Member
Vadim647  Offline
Senior Member
V

Joined: Feb 2008
Posts: 337
I'll see what can be done to fix aum64's ai.


I switched to other account since marth 2010. Guess which.
Re: Perfect AI trouble [Re: croman] #182712
02/11/08 23:50
02/11/08 23:50
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
What problems are you having my ai code? I don't know of any "bugs". Most of the users that were having problems with the code were forgetting to generate the data with compute.wdl before using it in their games. If there are enough users interested I might convert my code to lite-C.

Re: Perfect AI trouble [Re: George] #182713
02/12/08 01:49
02/12/08 01:49
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
I am interest to see a lite-C version. Thank you.

Re: Perfect AI trouble [Re: Frederick_Lim] #182714
02/12/08 23:11
02/12/08 23:11
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline OP
Serious User
croman  Offline OP
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
i'm having an error message that says something like this: index is bigger then array - something like that.

now...when i start perfect ai shooter demo it's ok. it's ok even when i create path with compute.wdl but it's not ok if i move or add nodes. sometimes it works but most of the time it fails and it gives me an error that "index" got bigger than array.

help? and thanks



Ubi bene, ibi Patria.
Re: Perfect AI trouble [Re: croman] #182715
02/13/08 07:22
02/13/08 07:22
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Whenever you add / remove a node you must run compute.wdl again.

Re: Perfect AI trouble [Re: George] #182716
02/13/08 13:21
02/13/08 13:21
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline OP
Serious User
croman  Offline OP
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
i did. every time. when i add a node in demo sometimes i get errors and sometimes no.

perfect ai code from aum64 works but it's not working like before. it doesn't use the compute.wdl. can you fix that code a bit so it uses computed path.

thanks



Ubi bene, ibi Patria.
Re: Perfect AI trouble [Re: croman] #182717
02/15/08 07:55
02/15/08 07:55
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
The old version was using compute.wdl because the speed wasn't very big. This has lead to disadvantages: you couldn't detect if a door was open or closed because the algorithm was running only once, at game start.

The code from aum64 works better. If you have trouble using that ai code in a shooter game, don't worry: I plan to improve the code even more and release a new version of my ai code in the near future.

Re: Perfect AI trouble [Re: George] #182718
02/15/08 09:15
02/15/08 09:15
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline OP
Serious User
croman  Offline OP
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
it's not a problem with compute.wdl. i have a solution to fix that problem.



Ubi bene, ibi Patria.
Page 1 of 2 1 2

Moderated by  George 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1