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C4 Game #183015
02/10/08 00:15
02/10/08 00:15
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline OP
Serious User
MaxF  Offline OP
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M

Joined: Jul 2002
Posts: 1,364
Minbar
C4 Engine

This engine looks good, anyone used this engine?


Re: C4 Game [Re: MaxF] #183016
02/10/08 05:16
02/10/08 05:16
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
I have a license of this engine, but it is not easy to use.

Re: C4 Game [Re: Frederick_Lim] #183017
02/10/08 12:43
02/10/08 12:43
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I have license and I have contact to users using this and other engines like Unity3d and asked them as well.

C4 is superior when it comes to lighting and rendering features. Unity3d as an example is more easy in terms of editors and workflow.
C4 offers a visual node-based scripting editor, level, material and model editor. They are all powerful and provide fantastic lighting (several types of lights and shadows and all are fast).
The scene management with portals allows to create big levels, much better for indoors than Unity3d or Gamestudio while providing modern visuals at the same time.
The panel/GUI system is told to be very easy and powerful. There are interactive panels in the demo and a panel editor.

But the community is smaller but they help if you have questions. You can even talk to the programmer (Eric).
If you want to add more functionality then you have to know C++ with good understanding of it's object orientation.

The announced new features of the next edition are amazing, including streaming for even bigger worlds without level-load, more shadow-options, more post-processing including HDR and so on.
In terms of technology this is the best indie engine out there.


Models, Textures and Games from Dexsoft
Re: C4 Game [Re: Machinery_Frank] #183018
02/10/08 16:48
02/10/08 16:48
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
did they solve the collision issues?

Re: C4 Game [Re: broozar] #183019
02/10/08 17:02
02/10/08 17:02
Joined: Feb 2008
Posts: 337
V
Vadim647 Offline
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Vadim647  Offline
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V

Joined: Feb 2008
Posts: 337
I seen the screenshots and I can say, that C4 developers were pros in lightening. But I don't like such engines for node script editors.
Anyway, I prefer using GameStudio and LiteC.


I switched to other account since marth 2010. Guess which.
Re: C4 Game [Re: Vadim647] #183020
02/10/08 17:35
02/10/08 17:35
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Joined: Nov 2007
Posts: 1,143
United Kingdom
Yeh, the lighting effects are really impressive, but i'm sure with a little time and effort game studio could pull them off.

Re: C4 Game [Re: DJBMASTER] #183021
02/10/08 17:54
02/10/08 17:54
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
The screenshots are not impressive at all. But I saw a great project made with it. It is powerful and can look extremely pretty. They use some interesting solutions to create semi-realistic dynamic lighting (e.g. via cubic light maps). This approach is simply faster than real dynamic lighting.

The renderer is fast even with parallax lighting. The engine is optimized to work with those shaders so it is simply the fastest affordable out there. No chance to achieve the same with another tool.

I talked with experienced coders used to work with different engines. They agreed that you can prototype with tools like Unity3d or Gamestudio but if you want to create something really working with big levels, good scene-management and visuals then C4 is simply superior.

Especially shader geometry needs good clipping / culling / scene management. Otherwise your graphic card will suffer from the amount of polygons, textures and shader batches.


Models, Textures and Games from Dexsoft
Re: C4 Game [Re: Machinery_Frank] #183022
02/10/08 18:09
02/10/08 18:09
Joined: Jul 2002
Posts: 1,364
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MaxF Offline OP
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MaxF  Offline OP
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Joined: Jul 2002
Posts: 1,364
Minbar
Hi All

Thanks for all the information, the only thing I don't like about this engine is the licensing.


Re: C4 Game [Re: MaxF] #183023
02/10/08 19:16
02/10/08 19:16
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
What do you mean with licensing problems?

Licensing is perfect. You can do whatever you want to create, plus giving your team-members the tools.

I talked with Eric about it and did not find problems with license.


Models, Textures and Games from Dexsoft
Re: C4 Game [Re: Machinery_Frank] #183024
02/11/08 04:08
02/11/08 04:08
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

(The web ate my first post, so I'll sum up)...

C4 = Great!

Get it now. Even if you aren't a C++ programmer....get it. In the near future this engine is going to be a serious contender for the 'big boys', IMHO. Get in now, on the ground floor. For $200, you can't go wrong with this baby!


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
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