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Re: C4 Game [Re: Paul_L_Ming] #183035
02/12/08 22:46
02/12/08 22:46
Joined: Jul 2005
Posts: 21
Lisbon, Portugal
M
mmelo Offline
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mmelo  Offline
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M

Joined: Jul 2005
Posts: 21
Lisbon, Portugal
It's interesting that, in it's simplicity, I find NeoAxis' engine demo the best yet for any engine. It has lots of rooms and in each he shows you a particular feature. It's renderer may not be as good as C4 and it's tools not as good as A7, but the developer (I think his name is Ivan) really puts a lot of effort in it.

It just comes through as a very honest piece of work.

Disclaimer: I don't own a license of any of the three engines above, so I am beyond suspicion.

Last edited by mmelo; 02/12/08 22:46.
Re: C4 Game [Re: mmelo] #183036
02/13/08 09:23
02/13/08 09:23
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Yes. I agree. There is much love in this neo-axis demo though it is not good looking as well.
But you see that there went much work in it. Even little games are built in into some rooms (turret demo, RTS demo, crane demo, AI-demo, physics). And the control via interactive panels built into 3d models directly in the world is impressive as well.


Models, Textures and Games from Dexsoft
Re: C4 Game [Re: Machinery_Frank] #183037
02/14/08 18:09
02/14/08 18:09
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
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Joined: Apr 2006
Posts: 1,551
Netherlands
Bought C4 yesterday after reading that I get free upgrades for a lifetime. So yes can't go wrong there. About NeoAxis, it is free for hobbyists like me which is also very nice. In the meantime I stick with GameStudio though, the only software that allow me to reach my goal easier..

Note to Echelon: Before turning around my life, with C4 I meant a game engine


smile
Re: C4 Game [Re: D3D] #183038
02/15/08 10:42
02/15/08 10:42
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
any idea why it offers a mac osX port, but not a linux port? if it had one, i'd buy it immediately.

Re: C4 Game [Re: broozar] #183039
02/15/08 17:58
02/15/08 17:58
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Joined: Nov 2005
Posts: 1,007
i thought this demo looked pretty good, could someone tell me what language is needed for codeing a game? is it a kind of c-script?


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: C4 Game [Re: jigalypuff] #183040
02/16/08 00:31
02/16/08 00:31
Joined: Jul 2005
Posts: 21
Lisbon, Portugal
M
mmelo Offline
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mmelo  Offline
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M

Joined: Jul 2005
Posts: 21
Lisbon, Portugal
I believe it's all C++. So it's like the big brother of lite-C.

Re: C4 Game [Re: mmelo] #183041
02/16/08 11:57
02/16/08 11:57
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Yes, you need C++ for new features. Otherwise you can script with a node-based visual editor. This is very helpful for the level-designers.


Models, Textures and Games from Dexsoft
Re: C4 Game [Re: Machinery_Frank] #183042
02/17/08 00:52
02/17/08 00:52
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

In regards to the Linux question: Not officially. That said, there is a 'community project' for a few folks who have taken to tweaking the code base for Linux use. With the latest versions (I think Build 145 or later), Eric has done something with the QuickTime code part so that you can 'ignore' it for compilation or something (I'm not a programmer).

Anyway, just go to the C4 forums and do a search for "Linux" and you should get all the info you need.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: C4 Game [Re: Paul_L_Ming] #183043
02/17/08 21:42
02/17/08 21:42
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
well, if it's not officially supported, i don't have the time nor the knowledge to tweak a whole engine for a certain operating system. and if i'm purchasing something, i expect it to work. if i just wanted to play around, i could use irrlicht form the start. so if there is no official port yet, ok, that's all the info i needed. so i'll be patient...

Re: C4 Game [Re: broozar] #183044
02/18/08 03:38
02/18/08 03:38
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Guess people started to try port it to linux because at least they have the C4 engine source-code. Will take time before something stable comes out though, but its a start. If GameStudio Pro could publish to Mac and Linux I would upgrade today!


smile
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