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Re: C4 Game
[Re: Frederick_Lim]
#183067
02/27/08 06:28
02/27/08 06:28
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Joined: Oct 2003
Posts: 702
zazang
User
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User
Joined: Oct 2003
Posts: 702
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I used to believe that C# will become imp for game dev but I think there is still a lot of legacy code for 3d games in C++...so I think tis still safe to make games in C++...also remember that C# games wont run on other than MS platforms
I like good 'views' because they have no 'strings' attached..
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Re: C4 Game
[Re: zazang]
#183068
02/27/08 07:25
02/27/08 07:25
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Joined: Feb 2007
Posts: 50
iuselitec
Junior Member
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Junior Member
Joined: Feb 2007
Posts: 50
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unity3d uses C# and it runs on OSX. in my opinion the biggest disadvantage of C4 is that it doesn't come with support for a scripting language like unity3d or gamestudio. the node based C4 scripting is so limited that i wouldn't call it scripting. it's not that i would be totally unable to use C++ (i have some C++ experience) but C++ is an ugly language and no fun to work with. the performance of C++ isn't needed for most gameplay code so why should i use C++ instead of a scripting language.
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Re: C4 Game
[Re: iuselitec]
#183069
02/27/08 08:13
02/27/08 08:13
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I absolutely agree with you.
But my view changed in the last years. I dont like C++ and I always talked similiar like you about it. But now I came to a point where I realized that my customers or publishers and distributers will not ask me if I feel comfortable with my scripting language. They just want to see the result. And when it looks bad, renders slow and has no shadows then my project does not get a second glance. The only thing that matters is the result.
So I am open now for new challenges, new languages and new technologies to reach the highest goal with my limited budget. I will not give up just because I dont like a certain programming language.
Models, Textures and Games from Dexsoft
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Re: C4 Game
[Re: Machinery_Frank]
#183070
02/27/08 09:39
02/27/08 09:39
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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this should be moved to tools.
C4 sounds good for artists, and it sounds generally better than most editions of A7, but the lack of a good programming language puts programmers at a disadvantage.
i know programmers can give it a good go with C++, but lite-C with SED puts A7 at an advantage for programmers (especially amateur programmers, but also for advanced programmers).
so the question to MaxF, the thread starter, is: are you a programmer or artist, primarily?
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: C4 Game
[Re: Machinery_Frank]
#183072
02/27/08 11:43
02/27/08 11:43
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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sorry i wasn't so explicit, but i meant an integrated programming language. i assumed that it doesn't come with a C++ compiler but is (relatively) easy to extend via C++. either way lite-C is easier to use and almost as powerful, and very well integrated into A7. i thought that would've been clear enough from the sentence after the one you quoted. Quote:
But probably you confused programmers with scripters here.
no.
even "real" programmers, if they were willing to get their hands into lite-C (which is almost easier done than said) would much prefer to use SED and lite-C than using an SDK unless it was really necessary.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: C4 Game
[Re: JibbSmart]
#183073
02/27/08 11:51
02/27/08 11:51
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I disagree. As long as SED crashes with debug information and error messages are not handled back to SED you will not feel as comfortable as you feel in a standard development environment. And dont forget the long compiling times of projects like GameEdit or bigger games. Some projects compiled 20 minutes for a Lite-C script.
Are you familiar with other programming languages? If yes, then you know the difference yourself.
Models, Textures and Games from Dexsoft
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