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Re: Athlete Model [Re: Andvari] #184128
02/17/08 09:12
02/17/08 09:12
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
Senior Member
M

Joined: Dec 2005
Posts: 478
India
Andvari Sir, Its more simpler than you have described. I dont touch the UVW map in polyreduction process. I layout new loops and still dont do any kind of welding or texture mapping.


My Specialities Limited.
Re: Athlete Model [Re: msl_manni] #184129
02/17/08 13:02
02/17/08 13:02
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
OK. OK. I don't remember this being a thread for msl_manni to toot his own horn and to offer his services. What you need to do is go to the Jobs Wanted portion of this forum and offer your services there. There are MANY of us here that could have taken over this thread and said something like, "Me! Me! Send your work to ME!" but we didn't do it.

Let's get back to discussing the model and answering the original posters question.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: Athlete Model [Re: Dan Silverman] #184130
02/17/08 13:50
02/17/08 13:50
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
Let me ask you something. We are creating epic action rpg...but we are not sure what performance impact will have the main character of 10k polys. We are not aiming our game on slow pc's. Any answer? Thanks



Ubi bene, ibi Patria.
Re: Athlete Model [Re: croman] #184131
02/17/08 13:56
02/17/08 13:56
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
rendering a model with 10k polygons isn't really a big deal for a modern gpu but gamestudio does bone animation (and stencil shadows) in software so i better would do some performance tests. bone animated 10k polygon models could get quite slow, especially if using weighted deformations.

Re: Athlete Model [Re: ventilator] #184132
02/17/08 14:01
02/17/08 14:01
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Andvari,

You give a good (and simple) example, however the model (or portion of the model) you show is ideal for the kind of work you are talking about. However, not all corrections (or reductions in poly count) are that "soft" on the UV map. Some additions of edge loops or some deletions of vertices will traverse UV edge BOUNDARIES and this will royally mess with the UV map. I think you know what I am talking about, but I may post some images later today on this.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
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