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Engine demo #184164
02/16/08 03:22
02/16/08 03:22
Joined: Oct 2003
Posts: 702
Z
zazang Offline OP
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zazang  Offline OP
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Z

Joined: Oct 2003
Posts: 702
The new engine demo on the beta page is pretty cool.
Some Questions :-

1). Is the soft shadow shader(on the soldiers) available in the A6 shader library ?

2).Is the level composed of blocks + models or just models alone ?

3).The lightbeam effect through the windows - is it shader based or a sprite/model ?

regards
zazang


I like good 'views' because they have no 'strings' attached..
Re: Engine demo [Re: zazang] #184165
02/16/08 11:19
02/16/08 11:19
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Very interesting demo. I like the lighting alot. Well done!

Here is the direct link:
http://server.conitec.net/down/demo_lightshadows.zip

But besides that there are problems as well. If you switch to a resolution 1280x1024 then shadows do not work (they stand beside the persons) as you can see here:




And the moving of the camera with keys and mouse feels very jerky though I constantly had 75 FPS. Something is wrong with camera script. It is not fps independent or reacts with delays resulting in jerks.

Animations are weak but this is not an engine fault.

The level and lighting is impressive though. With some improvements it could be a good advertising for A7.


Models, Textures and Games from Dexsoft
Re: Engine demo [Re: Machinery_Frank] #184166
02/16/08 11:24
02/16/08 11:24
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
the zip file didn't work for me. how did you manage to extract it?

Re: Engine demo [Re: ventilator] #184167
02/16/08 11:35
02/16/08 11:35
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
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Wicht  Offline
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Posts: 980
Aue, Sachsen, Germany
Looks and sounds like Return to Castle Wolfenstein.
Very cool.

I would like to see some internal "functions" instead of a wrs-file.

Re: Engine demo [Re: Wicht] #184168
02/16/08 11:40
02/16/08 11:40
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
the zip cannot be opended by filzip and 7zip, nor windows zip. "unsupported compresion method".

Re: Engine demo [Re: broozar] #184169
02/16/08 11:49
02/16/08 11:49
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Posts: 7,121
Potsdam, Brandenburg, Germany
I extracted it with Winrar.

I uploaded a copy as rar file at Dexsoft. This is just temporarily so better Conitec creates a new compatible archive file:
http://www.dexsoft-games.com/Frank/demo_lightshadows.rar

Have fun!


Models, Textures and Games from Dexsoft
Re: Engine demo [Re: Machinery_Frank] #184170
02/16/08 12:21
02/16/08 12:21
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
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Excessus  Offline
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Joined: Jan 2004
Posts: 2,013
The Netherlands
The demo doesn't work on my computer. Not with the beta archive, and not with franks archive either. I just get a window with a black background and 5 lines of dashes.

Pretty excited about this, though!

Re: Engine demo [Re: Excessus] #184171
02/16/08 12:47
02/16/08 12:47
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
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Wicht Offline
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Wicht  Offline
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W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
Did you grab some sounds from Return to Castle Wolfenstein? (id Software / Gray Matter Studios)

It sounds like.

Re: Engine demo [Re: Wicht] #184172
02/16/08 13:29
02/16/08 13:29
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Lübeck
Quote:


But besides that there are problems as well. If you switch to a resolution 1280x1024 then shadows do not work (they stand beside the persons)



I don´t have that problem...

Quote:


1). Is the soft shadow shader(on the soldiers) available in the A6 shader library ?




It looks a lot like blurred stencilshadows. You can find an example shader for that somewhere in the manual
It just has the disadvantage of a halo effect around the models...

I like the demo a lot, though the soldiers are walking really strange

EDIT: Here is the link to the blurshader: http://www.conitec.net/beta/render_target.htm

Last edited by Slin; 02/16/08 13:39.
Re: Engine demo [Re: Slin] #184173
02/16/08 13:47
02/16/08 13:47
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

Quote:


But besides that there are problems as well. If you switch to a resolution 1280x1024 then shadows do not work (they stand beside the persons)



I don´t have that problem...





This happens if you press F5.

But if you change the resolution in the ini file then it works even in higher resolutions.

An newcomer will not press F5, so it could be ok for the moment. But the jerky camera (while moving the mouse) will give potential customers the impression of a slow engine. They dont know how to check FPS (pressing F11) and will still assume it is caused by low frame rates.


Models, Textures and Games from Dexsoft
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