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can some one help with coding error
#184927
02/21/08 19:37
02/21/08 19:37
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Joined: Aug 2007
Posts: 157 England
DeD
OP
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OP
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Joined: Aug 2007
Posts: 157
England
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the error is fighter1.wdl 62.0 error(28) keyword unknown right_helth_pan visable
fighter1.wdl 63.0 error(28) keyword unknown left_helth_pan visable
heres the source code..
path "C:\\Program Files\\GStudio6\\template"; // Path to WDL templates subdirectory
include <movement.wdl>; // libraries of WDL functions include <messages.wdl>; include <menu.wdl>; // menu must be included BEFORE doors and weapons include <particle.wdl>; // remove when you need no particles
// Starting engine values ifdef lores; var video_mode = 4; // 320x240 ifelse; var video_mode = 6; // 640x480 endif; var video_depth = 16; // D3D, 16 bit resolution var fps_max = 50; // 50 fps max
///////////////////////////////////////////////////////////////// // define a splash screen with the required A4/A5 logo bmap splashmap = <logodark.pcx>; // the default A5 logo in templates panel splashscreen { bmap = splashmap; flags = refresh,d3d; }
function main() { fps_max = 50; warn_level = 2; // announce bad texture sizes and bad wdl code tex_share = on; // map entities share their textures // center the splash screen for non-640x480 resolutions splashscreen.pos_x = (screen_size.x - bmap_width(splashmap))/2; splashscreen.pos_y = (screen_size.y - bmap_height(splashmap))/2; splashscreen.visible = on; // set it visible wait(3); // wait 3 frames (for triple buffering) until it is renderight and flipped to the foreground // now load the level load_level (<fighting.wmb>); // wait the required second, then switch the splashscreen off. waitt(16); splashscreen.visible = off; bmap_purge(splashmap); // remove logo bitmap from video memory load_status(); // load some global variables, like sound volume
camera.pan = 90; camera.tilt = 0; camera.x = 0; camera.y = -244; camera.z = 46; } right_health_pan.pos_x = screen_size.x - (bmap_width(right_health_map) + 20); right_health_pan.visible = on; left_health_pan.visible = on; }
var right_health = 100; var left_health = 100; bmap left_health_map = <left_health.pcx>; bmap right_health_map = <right_health.pcx>; panel left_health_pan { pos_x = 20; pos_y = 30; layer = 1; hbar = 0,0,200,left_health_map,2,left_health; flags = d3d,overlay,refresh; } panel right_health_pan { pos_y = 30; layer = 1; hbar = 0,0,200,right_health_map,2,right_health; flags = d3d,overlay,refresh; }
D.E.D
I use lite c
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Re: can some one help with coding error
[Re: DeD]
#184928
02/21/08 19:41
02/21/08 19:41
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Joined: Feb 2008
Posts: 337
Vadim647
Senior Member
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Senior Member
Joined: Feb 2008
Posts: 337
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Try moving panels scripts before main(), where splashscreen is.
I switched to other account since marth 2010. Guess which.
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Re: can some one help with coding error
[Re: Vadim647]
#184929
02/21/08 19:43
02/21/08 19:43
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Joined: Aug 2007
Posts: 157 England
DeD
OP
Member
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OP
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Joined: Aug 2007
Posts: 157
England
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lol can u please tell me what im to do if you can please. i tryed what you said. at least i think. i moved the code but i was still getting the same messages.
Last edited by DeD; 02/21/08 19:59.
D.E.D
I use lite c
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Re: can some one help with coding error
[Re: DeD]
#184930
02/21/08 21:27
02/21/08 21:27
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Joined: Jul 2007
Posts: 959 nl
flits
User
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User
Joined: Jul 2007
Posts: 959
nl
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it dont knows the panel like reading a book you start white the first page and then to the next not from page 200 to 1 to 150 enz. like using a var and the you define it Code:
path "C:\\Program Files\\GStudio6\\template"; // Path to WDL templates subdirectory
include <movement.wdl>; // libraries of WDL functions include <messages.wdl>; include <menu.wdl>; // menu must be included BEFORE doors and weapons include <particle.wdl>; // remove when you need no particles
// Starting engine values ifdef lores; var video_mode = 4; // 320x240 ifelse; var video_mode = 6; // 640x480 endif; var video_depth = 16; // D3D, 16 bit resolution var fps_max = 50; // 50 fps max
///////////////////////////////////////////////////////////////// // define a splash screen with the required A4/A5 logo bmap splashmap = <logodark.pcx>; // the default A5 logo in templates panel splashscreen { bmap = splashmap; flags = refresh,d3d; }
var right_health = 100; var left_health = 100; bmap left_health_map = <left_health.pcx>; bmap right_health_map = <right_health.pcx>; panel left_health_pan { pos_x = 20; pos_y = 30; layer = 1; hbar = 0,0,200,left_health_map,2,left_health; flags = d3d,overlay,refresh; } panel right_health_pan { pos_y = 30; layer = 1; hbar = 0,0,200,right_health_map,2,right_health; flags = d3d,overlay,refresh; }
function main() { fps_max = 50; warn_level = 2; // announce bad texture sizes and bad wdl code tex_share = on; // map entities share their textures // center the splash screen for non-640x480 resolutions splashscreen.pos_x = (screen_size.x - bmap_width(splashmap))/2; splashscreen.pos_y = (screen_size.y - bmap_height(splashmap))/2; splashscreen.visible = on; // set it visible wait(3); // wait 3 frames (for triple buffering) until it is renderight and flipped to the foreground // now load the level load_level (<fighting.wmb>); // wait the required second, then switch the splashscreen off. waitt(16); splashscreen.visible = off; bmap_purge(splashmap); // remove logo bitmap from video memory load_status(); // load some global variables, like sound volume
camera.pan = 90; camera.tilt = 0; camera.x = 0; camera.y = -244; camera.z = 46; } right_health_pan.pos_x = screen_size.x - (bmap_width(right_health_map) + 20); right_health_pan.visible = on; left_health_pan.visible = on; }
"empty"
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Re: can some one help with coding error
[Re: DeD]
#184932
02/21/08 21:32
02/21/08 21:32
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Joined: Mar 2003
Posts: 4,264 Wellington
Nems
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Joined: Mar 2003
Posts: 4,264
Wellington
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Something like below. This is old syntax and waitt is nolonger used, What is your version number? Code:
// Starting engine values ifdef lores; var video_mode = 4; // 320x240 ifelse; var video_mode = 6; // 640x480 endif; var video_depth = 16; // D3D, 16 bit resolution var fps_max = 50; // 50 fps max
var right_health = 100; var left_health = 100; bmap left_health_map = <left_health.pcx>; bmap right_health_map = <right_health.pcx>;
panel left_health_pan { pos_x = 20; pos_y = 30; layer = 1; hbar = 0,0,200,left_health_map,2,left_health; flags = d3d,overlay,refresh; }
panel right_health_pan { pos_y = 30; layer = 1; hbar = 0,0,200,right_health_map,2,right_health; flags = d3d,overlay,refresh; }
function main() { fps_max = 50; warn_level = 2; // announce bad texture sizes and bad wdl code tex_share = on; // map entities share their textures // center the splash screen for non-640x480 resolutions splashscreen.pos_x = (screen_size.x - bmap_width(splashmap))/2; splashscreen.pos_y = (screen_size.y - bmap_height(splashmap))/2; splashscreen.visible = on; // set it visible wait(3); // wait 3 frames (for triple buffering) until it is renderight and flipped to the foreground // now load the level load_level (<fighting.wmb>); // wait the required second, then switch the splashscreen off. wait(16);//NOTE splashscreen.visible = off; bmap_purge(splashmap); // remove logo bitmap from video memory load_status(); // load some global variables, like sound volume
camera.pan = 90; camera.tilt = 0; camera.x = 0; camera.y = -244; camera.z = 46; //Dont know about this??? right_health_pan.pos_x = screen_size.x - (bmap_width(right_health_map) + 20); right_health_pan.visible = on; left_health_pan.visible = on; }
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