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Re: Architecture Visualisation
[Re: sinnlos]
#185472
03/06/08 19:51
03/06/08 19:51
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Quote:
Quote:
A very small point that I find irritating is the acceleration of the movement. Maybe, it is because of my fps experience.
(by pappenheimer)
I meant my first person shooter experience (fps)! I think the acceleration is coded, not an issue of the frames per second.
Quote:
The issue is directly related to level design where you did not acurately place the blocks but rather, overlapped them causing the textures of some elements to 'flicker' in and out of camera view depending on distance and angle to the camera.
Right after the starting point you can see itwhen looking through the door at the left, it is the lower rim of the window near the bed. It is upstairs, when looking from the living room to the kitchen, it is the cooking surface, and the lower edge of the door and the stones of the balcony.
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