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Re: Assassin's Creed-like Model [Re: Nems] #186150
02/28/08 07:11
02/28/08 07:11
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
I'm quite surprised that something like that is possible with MED

Re: Assassin's Creed-like Model [Re: PadMalcom] #186151
02/28/08 11:49
02/28/08 11:49
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

I'm quite surprised that something like that is possible with MED




MED is a good modeling product which is in contradiction with what most user think of it
But it's a great piece of work when done in MED indeed

Cheers

Frazzle


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Re: Assassin's Creed-like Model [Re: frazzle] #186152
02/28/08 12:09
02/28/08 12:09
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
I make all my models with MED and must say that it's got everything i need

Re: Assassin's Creed-like Model [Re: PadMalcom] #186153
02/28/08 14:40
02/28/08 14:40
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

I'm quite surprised that something like that is possible with MED




MED on it's own is indeed quite good. i made some really nice models in it.
the downside is that it takes quite some time longer then with any "proffesional" product.
previously it wasn't that easy to import those models into MED however.
now with the FBX importer i rather tweak models in maya and import them back again. but this is simply because _my_ workflow in Maya is much faster then in MED. I kinda use it as a shameless convertion program rather then a modelling tool (ghehehee, kinda like milkshape, lol).

but i got to say, model looks good, except for the mirroring, even better then what some people can do in 3dsMax or Maya, so good job there!

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Assassin's Creed-like Model [Re: Helghast] #186154
02/28/08 16:38
02/28/08 16:38
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Quote:


I'm quite surprised that something like that is possible with MED




the issue with med is not its abilities (with the exception of maybe baking lighting) its more an issue of inefficiency. good work can be done with it, it just takes much longer than for example blender or 3ds max. Things like a lack of preset shortcut keys, extrude showing a dialog, cut tool, seam tool, etc, are what keep it back. In all honesty conitec could easily add a couple of small, not to difficult features, to make it closer to some of the better modelers. The big debate is whether its more worth it to upgrade the suite features, or the engine itself, which isnt really on topic. Then again neither was the discussion of MED .

@OP

definately great work, keep it up

Re: Assassin's Creed-like Model [Re: Nems] #186155
02/28/08 23:40
02/28/08 23:40
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
awesome work!


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Assassin's Creed-like Model [Re: Blink] #186156
02/29/08 04:15
02/29/08 04:15
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Good to see so many MED users coming out and yes, MED is more than capable of building good models, texturing and animating them, its jsut that its workflow is primitive

I'd like to know how the monks were textured though, simple paint job or lightmap applied?

Re: Assassin's Creed-like Model [Re: Nems] #186157
02/29/08 05:15
02/29/08 05:15
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
User
badapple  Offline
User

Joined: Apr 2006
Posts: 624
DEEP 13
ive never used anything but med to make my models , so i dont know how the others
are but i like med alot

Re: Assassin's Creed-like Model [Re: badapple] #186158
02/29/08 05:55
02/29/08 05:55
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline
Senior Member
oldschoolj  Offline
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
Just a suggestion, if yo ucan produce that with MED, you cant do alot better with something else. I'm very impressed, simply because MED is a terrible modeling program.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Assassin's Creed-like Model [Re: oldschoolj] #186159
02/29/08 15:11
02/29/08 15:11
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
I think the problem is more one of personal skill with a program. Someone who has mastered 3dsMAX is not going to be really happy with MED. But if one really got comfortable with MED, the learning curve for another modeler may be so steep that it is easier to stay with what one knows. All programs mentioned are a lot easier than modeling with a text file, and some of us have even done that in the old days.
I think it is safe to say that we see a talented individual here who is doing great work.
Best regards,


Jim
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