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Stereo Anaglyphs Lite-C/C-Script [Re: frazzle] #186505
03/02/08 19:24
03/02/08 19:24
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Here you go for the C-Script version:
http://files.filefront.com/C+Script+Stereo+Anaglyphs/;9742166;/fileinfo.html

You need at least support for shadermodel 2.0 and the latest A6 Comm.
I already included the render to texture dll from ChrisB. Just remove it as well as the RenderToTexture.wdl if you own A6 Pro or A7 Comm.

Other than that it has all the disadvantages postprocessing with A6 causes if you don´t use a lot of workarounds. It is for example not possible to change the resolution without a restart.

Slin

Re: Stereo Anaglyphs Lite-C/C-Script [Re: Slin] #186506
03/02/08 22:58
03/02/08 22:58
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Oh thank you, Grand Architect of Shaders! The A6 clan thanks you. I am writing your legend theme song right now!


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Stereo Anaglyphs Lite-C/C-Script [Re: Blink] #186507
03/03/08 04:47
03/03/08 04:47
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
a slight problem...for some reason, r2t isnt opening. i have the current dx9c dll, so thats not it. and sylex and renderview dll's open fine. i added all of the line of scripts and include where they are supposed to go, but r2t still doesnt open. what can i do?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Stereo Anaglyphs Lite-C/C-Script [Re: Blink] #186508
03/03/08 12:43
03/03/08 12:43
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Joined: May 2005
Posts: 2,713
Lübeck
What exactly do you need Sylex for?

Re: Stereo Anaglyphs Lite-C/C-Script [Re: Slin] #186509
03/03/08 14:41
03/03/08 14:41
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Joined: Jan 2006
Posts: 2,157
Connecticut, USA
i dont really use it. its in all of my folders because i was trying to use the shaders that come with it. it opens when i run a level. i would like to just use render2texture, but it wont open.

Last edited by Blink; 03/03/08 14:42.

My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Stereo Anaglyphs Lite-C/C-Script [Re: Blink] #186510
03/04/08 01:27
03/04/08 01:27
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
has anyone tried this ? If so, how does it it look?

Last edited by Why_Do_I_Die; 03/04/08 01:27.
Re: Stereo Anaglyphs Lite-C/C-Script [Re: Why_Do_I_Die] #186511
03/04/08 15:12
03/04/08 15:12
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline
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RedPhoenix  Offline
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R

Joined: Jan 2007
Posts: 651
Germany
Yeah I ve made a few tests with the shaders, (since my glasses have arrived ).

It's really impressive. I can't decide, yet whether amber/blue or red/cyan is better in showing the effect. red/cyan shows a better effect on the object itself, as in amber/blue on my examples often appear dubbeling artifacts as the filters don't work absolutly correctly. But if you have a panel on screen (which is of course exactly on screen layer) and the amber/blue effect set to your scene, it gives you a totally crazy expression, as you can really see the distance beween the panel on screen and the objects behind!

Re: Stereo Anaglyphs Lite-C/C-Script [Re: RedPhoenix] #186512
03/07/08 10:09
03/07/08 10:09
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
Serious User
BlueBeast  Offline
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
all I can say is...

3D STRIP KITTENS!


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: Stereo Anaglyphs Lite-C/C-Script [Re: BlueBeast] #186513
03/07/08 18:15
03/07/08 18:15
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
lmao, I had forgotten about that game. Is it still around?

They could make any more sales with a "3D" option. Along with the new shaders and functions, they'd do pretty well....


xXxGuitar511
- Programmer
Re: Stereo Anaglyphs Lite-C/C-Script [Re: xXxGuitar511] #186514
03/08/08 01:33
03/08/08 01:33
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
Serious User
BlueBeast  Offline
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
The SK site is down and the phone disconnected... the domain is good another 2 years so why would they stop selling I wonder? Strange... but not the topic of this thread I guess...

Being a non-programmer, how easy is it to add this to an existing game? Does some action have to be applied to all models? what about block geometry? Or is this more of a 'camera effect'?

Last edited by BlueBeast; 03/09/08 01:24.

Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
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