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Re: New Game Engine
[Re: sueds]
#186624
03/01/08 22:37
03/01/08 22:37
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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wow, look at those features: http://www.3dviamp.com/software/technical_specs.htmlAmong them all good shaders like DOF with AF, Blur, SSAO. It publishes to PC, XBox 360 and PS3 and uses streaming for everything (textures, assets, levels) and has multi-threaded architecure. That means it renders fast even with big textures on systems with low RAM (like XBox360 through streaming) and it supports all those brand new techniques. All the multi-platform engines today are using streaming, multi-threading and modern shaders (UE3, id-Tech 5 and so on). So we even should not start to dream about laying hands on this tool. It will be very expensive since it is really top technology.
Models, Textures and Games from Dexsoft
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Re: New Game Engine
[Re: sueds]
#186629
03/02/08 13:44
03/02/08 13:44
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Quote:
I must be blind because I don't see something really impressive. I meean for 10k I would prefer unigine or something similar. When you look at the artwork most of them can be done on regular engine like S2.
Try streaming of levels, and use multithreading with them (rendering, physics and AI at the same time with good render speed) 
And then create a scene with 200 animated characters in view and render a few scenes with ambient occlusion.
And then try to render it on PC, PS3 and XBOX360.
This is simply modern technology and superior over XNA or S2. It is not about the artworks, it is optimized technology with more than one platform in mind, good software engeneering and development.
Models, Textures and Games from Dexsoft
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Re: New Game Engine
[Re: Machinery_Frank]
#186630
03/02/08 21:17
03/02/08 21:17
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
Expert
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Expert
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
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Quote:
Try streaming of levels, and use multithreading with them (rendering, physics and AI at the same time with good render speed) 
And then create a scene with 200 animated characters in view and render a few scenes with ambient occlusion.
And then try to render it on PC, PS3 and XBOX360.
This is simply modern technology and superior over XNA or S2. It is not about the artworks, it is optimized technology with more than one platform in mind, good software engeneering and development.
Multithreading, physics and AI with good render speed? Done! A scene with 200 animated characters? What about 1000? Done! Run the game within a PC or XBOX360? Done!
Well, only streaming of levels and exporting to PS3, of the things you said, I can not do with XNA. The streaming part is probably because I have no clue of how to do it. With XNA we cannot export to PS3, but we can export it to ZUNE. Look: http://www.youtube.com/watch?v=kKnUFHEEao4
To be honest, I didn't see anything overthere, other than PS3 exporting, that we can not do with XNA.
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