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New Game Engine #186622
03/01/08 18:35
03/01/08 18:35
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline OP
Serious User
MaxF  Offline OP
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M

Joined: Jul 2002
Posts: 1,364
Minbar
web page

from 3DVIA - Virtools Dassault Systemes


Re: New Game Engine [Re: MaxF] #186623
03/01/08 19:50
03/01/08 19:50
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
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sueds  Offline
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S

Joined: Jan 2007
Posts: 230
london uk/ paris
seems interesting but not enough to make me move from xna or ogre. The thing is that there is no demo and the scripting part seem really mysterious.

Re: New Game Engine [Re: sueds] #186624
03/01/08 22:37
03/01/08 22:37
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
wow, look at those features:
http://www.3dviamp.com/software/technical_specs.html

Among them all good shaders like DOF with AF, Blur, SSAO. It publishes to PC, XBox 360 and PS3 and uses streaming for everything (textures, assets, levels) and has multi-threaded architecure.

That means it renders fast even with big textures on systems with low RAM (like XBox360 through streaming) and it supports all those brand new techniques.
All the multi-platform engines today are using streaming, multi-threading and modern shaders (UE3, id-Tech 5 and so on).

So we even should not start to dream about laying hands on this tool. It will be very expensive since it is really top technology.


Models, Textures and Games from Dexsoft
Re: New Game Engine [Re: sueds] #186625
03/01/08 22:39
03/01/08 22:39
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
looks very much like ShiVa to me: multi platform content creation system, french developer, collada model import, all-in-one-editor, support of awesome shaders. though this system seems to be more mature, regarding the female robot animation demo.

Re: New Game Engine [Re: Machinery_Frank] #186626
03/02/08 03:59
03/02/08 03:59
Joined: Jul 2002
Posts: 1,364
Minbar
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MaxF Offline OP
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MaxF  Offline OP
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Joined: Jul 2002
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Hi

I know this engine is so good

I think it will cost a lot


Re: New Game Engine [Re: MaxF] #186627
03/02/08 09:36
03/02/08 09:36
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
well, it's made by the virtools people, so expect it to be at least $10k

Re: New Game Engine [Re: broozar] #186628
03/02/08 12:41
03/02/08 12:41
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
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sueds  Offline
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Joined: Jan 2007
Posts: 230
london uk/ paris
I must be blind because I don't see something really impressive. I meean for 10k I would prefer unigine or something similar. When you look at the artwork most of them can be done on regular engine like S2.

Re: New Game Engine [Re: sueds] #186629
03/02/08 13:44
03/02/08 13:44
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

I must be blind because I don't see something really impressive. I meean for 10k I would prefer unigine or something similar. When you look at the artwork most of them can be done on regular engine like S2.




Try streaming of levels, and use multithreading with them (rendering, physics and AI at the same time with good render speed)

And then create a scene with 200 animated characters in view and render a few scenes with ambient occlusion.

And then try to render it on PC, PS3 and XBOX360.

This is simply modern technology and superior over XNA or S2. It is not about the artworks, it is optimized technology with more than one platform in mind, good software engeneering and development.


Models, Textures and Games from Dexsoft
Re: New Game Engine [Re: Machinery_Frank] #186630
03/02/08 21:17
03/02/08 21:17
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
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XNASorcerer  Offline
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Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:


Try streaming of levels, and use multithreading with them (rendering, physics and AI at the same time with good render speed)

And then create a scene with 200 animated characters in view and render a few scenes with ambient occlusion.

And then try to render it on PC, PS3 and XBOX360.

This is simply modern technology and superior over XNA or S2. It is not about the artworks, it is optimized technology with more than one platform in mind, good software engeneering and development.




Multithreading, physics and AI with good render speed? Done!
A scene with 200 animated characters? What about 1000? Done!
Run the game within a PC or XBOX360? Done!

Well, only streaming of levels and exporting to PS3, of the things you said, I can not do with XNA. The streaming part is probably because I have no clue of how to do it. With XNA we cannot export to PS3, but we can export it to ZUNE. Look: http://www.youtube.com/watch?v=kKnUFHEEao4

To be honest, I didn't see anything overthere, other than PS3 exporting, that we can not do with XNA.

Re: New Game Engine [Re: XNASorcerer] #186631
03/02/08 21:34
03/02/08 21:34
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
is it just me or why do you bind yourself to the microsoft platforms so much? one of the greatest criteria for a new engine if i were about to buy one would be multi platforming beside pc and x360. ps3 is a nice feature, but i was more thinking about the continuously growing mac and linux community.

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