I don't know why, but I always seem to be late in my comments on everything. . Anyway, great work done by the whole team of this game. Very nice models, great scenes, my favourite movie, nice concept, "Who you gonna Call?", hope the music will be good too and can't wait to actually play the game. Waiting in anticipation. Regards Shad
I want to ask which program foxer uses? I wont belive hes doing that in MED. And i wont belive you, that u got the great skin for GB-Character with MED (not the Player in the post before mine, the one really early posted).
Just a little thing to think about: If u get it complete, and its a fine game (i think so), u are stupid if u dont sell it!
yes, the screens look awesome. but the issue is, they can't sell it unless they have the money to buy a license. since ghostbusters is copyrighted they would need permission, which i'm sure they would have to pay for.
It's tough to escape what's all in your head.
PORTFOLIO - Here
sorry for taking soooo much for replying i havent been online.anyway i use lightwave to model and uvmap and photoshop for textures, thats all you need to know right? :d
What are u thik about, comparing 3DSMAX 5.1 with Lightwave? Is lightwave an easier program and so on... Tell me problems and how long u needed to be so good. I have Max Demo and dont like it really...
i love lightwave i make all my models there. as for being better than max...ive heard that the animation in max is better than lightwave but for modeling lightwaves the way to go and then just import to max if you want but i cant stand 3d max its all bodgey
yup thats right.Lightwave is good at modelling but animating characters is a pain.It has an easier interface than max so its easy to use.It shouldnt take that long to learn to use it.Max took me about 1 year to understand modelling but about 1 week to learn character animation.