I would create a model with basically a whole bunch of orange streaks for a texture, and then deform the verticies. There was a demo someone made that showed how to do this (it was a combination of that and a UV shader), but I don't know what the thread was called.
Code:
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
Re: how can i create "realistic" flame ?
[Re: MrCode]
#187069 03/08/0823:5003/08/0823:50