I am playing "Devil May Cry 4" and "Ys Origin", and found that a level is composes of many small level.
I am thinking using this approach as it is easy to design many small level instead of a huge single level, I think loading a huge level is not hardware friendly and most importantly, it is not a pleasure to working a huge level in WED
I am thinking to use level_load() to load the sub-level when the player move the the "edge" of the each mini-level, but I wonder how fast is level_load() for this purpose, as suppose the player can leave/enter between sub-level with acceptable lag.
Any idea or existing snippet demonstrate this technique?
Thank you.