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Re: 200 Spiders...
[Re: PHeMoX]
#188303
03/14/08 19:55
03/14/08 19:55
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Antwerp,Belgium
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Nice demo Great to see effective collision detection without the use of a trace thus I'm curious to see the initial code Btw for the wall climbing feature, I posted a working example in the user's request section some time ago but it's not yet perfect ^^ Nevertheless, I think it will fit your needs. Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: 200 Spiders...
[Re: frazzle]
#188304
03/18/08 14:33
03/18/08 14:33
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Joined: Jan 2007
Posts: 2,247 Deutsch Niedersachsen
Puppeteer
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I don't think i will release the code but maybe... Walking up walls needs some redesigning of the movement and i was too lazy to do it until now but i will do it soon. More importantly i concentratet on a way of simulating >1000 spiders without performace problems i think i will post a new demo within an hour
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Re: 200 Spiders...
[Re: Puppeteer]
#188305
03/18/08 19:35
03/18/08 19:35
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Will look forward to see it Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: 200 Spiders...
[Re: frazzle]
#188306
03/20/08 13:52
03/20/08 13:52
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Joined: Jan 2007
Posts: 2,247 Deutsch Niedersachsen
Puppeteer
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Sorry for taking so long but i had some problems with time and script xD The script allows now to simulate 800 spiders with ca 20fps EDIT: (still improving it )
Last edited by Puppeteer; 03/20/08 13:52.
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Re: 1000 Spiders...
[Re: Puppeteer]
#188309
03/20/08 16:57
03/20/08 16:57
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Seems to work smooth but I sometimes noticed that the spiders are not fully avoiding eachother but I guess that's due to the big amount for spiders ^^ Nice work, can't wait to see the wall walking aspect which I assume you'll will do for yourself Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: 1000 Spiders...
[Re: frazzle]
#188310
03/20/08 17:06
03/20/08 17:06
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Joined: Jan 2007
Posts: 2,247 Deutsch Niedersachsen
Puppeteer
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You will never find out the biggest clue and i won't tell But you are right the code allows only 200 spiders do collision avoiding so some you are seeing wont do it but those are rather far away so you cant tell exacly what they are doing. Maybe someone can guess what the main trick is until i finshed the wall walking stuff and then i post a demo which shows the trick which is i think a very good way to reduce cpu usage xD (BTW: do you have a link where the walk-walk-con. is?)
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Re: 1000 Spiders...
[Re: Puppeteer]
#188311
03/20/08 17:47
03/20/08 17:47
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Posts: 2,758
Antwerp,Belgium
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I've uploaded it to a private server Here ya go. The code is not optimized at this moment be it should give you a proper methode for using wall/ceiling walking. Know bugs are that you can walk up walls and ceilings but only in one way thus walking back will cause for weird angles. Rotation on walls and ceilings is possible. Cheers and good luck Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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