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Re: 200 Spiders... [Re: flits] #188302
03/14/08 16:51
03/14/08 16:51
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Posts: 8,177
Netherlands
Quite cool! Do you plan on releasing your code?

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: 200 Spiders... [Re: PHeMoX] #188303
03/14/08 19:55
03/14/08 19:55
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Nice demo
Great to see effective collision detection without the use of a trace thus I'm curious to see the initial code
Btw for the wall climbing feature, I posted a working example in the user's request section some time ago but it's not yet perfect ^^ Nevertheless, I think it will fit your needs.

Cheers

Frazzle


Antec® Case
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Re: 200 Spiders... [Re: frazzle] #188304
03/18/08 14:33
03/18/08 14:33
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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I don't think i will release the code but maybe...
Walking up walls needs some redesigning of the movement and i was too lazy to do it until now but i will do it soon.
More importantly i concentratet on a way of simulating >1000 spiders without performace problems i think i will post a new demo within an hour


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: 200 Spiders... [Re: Puppeteer] #188305
03/18/08 19:35
03/18/08 19:35
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Will look forward to see it

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: 200 Spiders... [Re: frazzle] #188306
03/20/08 13:52
03/20/08 13:52
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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Sorry for taking so long but i had some problems with time and script xD
The script allows now to simulate 800 spiders with ca 20fps
EDIT: (still improving it )

Last edited by Puppeteer; 03/20/08 13:52.

Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: 200 Spiders... [Re: Puppeteer] #188307
03/20/08 14:27
03/20/08 14:27
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
Quote:

@ Manslayer:
I decided to make something with spiders because humans are boring and everything else too xD




ooooooh kay..... either way, it's cool, but it pains me, it feels like system shock 2 spiders.....if they had sound my skin would crawl


- aka Manslayer101
1000 Spiders... [Re: Puppeteer] #188308
03/20/08 14:29
03/20/08 14:29
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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/\
||
Title
Whahaha got it
Click
EDIT:
better version
/EDIT
Now i will implement walking up walls...

Last edited by Puppeteer; 03/20/08 14:44.

Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: 1000 Spiders... [Re: Puppeteer] #188309
03/20/08 16:57
03/20/08 16:57
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Seems to work smooth but I sometimes noticed that the spiders are not fully avoiding eachother but I guess that's due to the big amount for spiders ^^
Nice work, can't wait to see the wall walking aspect which I assume you'll will do for yourself

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: 1000 Spiders... [Re: frazzle] #188310
03/20/08 17:06
03/20/08 17:06
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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You will never find out the biggest clue and i won't tell
But you are right the code allows only 200 spiders do collision avoiding so some you are seeing wont do it but those are rather far away so you cant tell exacly what they are doing.
Maybe someone can guess what the main trick is until i finshed the wall walking stuff and then i post a demo which shows the trick which is i think a very good way to reduce cpu usage xD (BTW: do you have a link where the walk-walk-con. is?)


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: 1000 Spiders... [Re: Puppeteer] #188311
03/20/08 17:47
03/20/08 17:47
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
I've uploaded it to a private server
Here ya go.
The code is not optimized at this moment be it should give you a proper methode for using wall/ceiling walking.
Know bugs are that you can walk up walls and ceilings but only in one way thus walking back will cause for weird angles. Rotation on walls and ceilings is possible.

Cheers and good luck

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
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