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Links to forum posts [Re: jcl] #18865
05/03/05 15:57
05/03/05 15:57
Joined: Sep 2003
Posts: 208
Michael_McCrickard Offline
Member
Michael_McCrickard  Offline
Member

Joined: Sep 2003
Posts: 208
In going through this thread, I've found that only the forum links that are less than about 3 weeks old are working. So there's a huge number that give the error message about the forum being temporarily closed down for maintenance. Are those older links going to be coming back or are they gone for good? Thanks.

Precise, easy, and fast circle and sphere creation [Re: jcl] #18866
05/04/05 02:09
05/04/05 02:09
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Precise and easy circle and sphere creation tutorial

This tutorial explains a very powerful, fast, and effective technique with rich detail on how to make those pesky circles and spheres. This follow-along tutorial helps takes the guess work out of making precise circles and spheres of whatever size and accuracy you want. Plotting the points can take under 2 minutes for even an extremely precise circle or sphere.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Index [Re: ulillillia] #18867
05/07/05 06:59
05/07/05 06:59
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline
Senior Member
Blitzblaster1  Offline
Senior Member

Joined: Mar 2005
Posts: 442
Germany, Hamburg
Here a HUD, creat early in the morning.
1024 x 100

HUD


Casual Games: www.playsmallgames.de
Re: Index [Re: Blitzblaster1] #18868
05/16/05 19:12
05/16/05 19:12
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline
Serious User
Claus_N  Offline
Serious User

Joined: May 2004
Posts: 1,510
Denmark
RPG Templates

It includes:
  • Isometric camera view
  • Close combat AIs - Can also use spells
  • Spells (Fireball, Iceball and Healing)
  • An inventory system
  • Etc.
http://www.coniserver.net/ubbthreads/sho...0&fpart=all

Last edited by Claus_Nielsen; 05/16/05 19:15.
Re: Index [Re: Blitzblaster1] #18869
05/22/05 15:13
05/22/05 15:13
Joined: Mar 2005
Posts: 54
A
AndreWeiss Offline
Junior Member
AndreWeiss  Offline
Junior Member
A

Joined: Mar 2005
Posts: 54
Car Creator Plugin for MED
by André W. (know for the Tree Creator Plugin)
www.gwebspace.de/andreweiss

TextureCreator - Plugin for MED [Re: jcl] #18870
06/10/05 08:29
06/10/05 08:29
Joined: Sep 2003
Posts: 158
Wlad Offline

Conitec
Wlad  Offline

Conitec

Joined: Sep 2003
Posts: 158

Re: TextureCreator - Plugin for MED [Re: Wlad] #18871
06/29/05 20:37
06/29/05 20:37
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
The updated Highscore-System!
Available on http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=535041&an=0&page=0#535041
Have fun

Das erweiterte Highscore-System
Schau auf http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=535041&an=0&page=0#535041
Viel Spass damit

Mfg / Regards
Herr der Zeit

free chase cam with interpolation (lag-time) [Re: Tempelbauer] #18872
06/30/05 12:27
06/30/05 12:27
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
free chase cam with interpolation (lag-time)

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=535243&an=0&page=0#535243

features:

- smooth interpolation of position translation
- smooth interpolation of anglular change
- very customizable
- very well documented
- free for use

How to make levels in MED at high speed [Re: jcl] #18873
07/26/05 23:24
07/26/05 23:24
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
This tutorial will not only explain how to make levels in MED, but also at high speed. A fairly big level at 4096x8192 can be done in about 8 hours or so with sufficient detail. The techniques described in this comprehensive tutorial are mostly devoted toward doing it at a very high speed. It has 48 screenshots to help explain the process in great detail.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Customize material.wdl for every level [Re: ulillillia] #18874
08/04/05 08:09
08/04/05 08:09
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
A tweak for Conitec's material.wdl. Allows you to use entity skills to determine global material values. You can have different values for specific levels.

http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=548708


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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