Hi all,
Has anyone had a play with creating procedural landscapes or the like? I'd love to see examples of city block, rivers, entire continents - any environment done with a minimal definition, say an integer, that creates a whole area with fractals or some other method.
I'd like to have my trees actually defined as 2 levels - one as fractal generation of layout off a regularly spaced int, and a second layer of larger trees and landmarks placed manually. For this to work, i need to figure out a good way of having the grid-placed layouts spawned from minimal data.
Don
have a great day