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Animated Sky Texture [Re: bupaje] #18885
08/28/05 07:30
08/28/05 07:30
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA


Find me at: |Stormvisions| Twitter|
Shaving Cream Model [Re: bupaje] #18886
08/29/05 03:39
08/29/05 03:39
Joined: Jun 2004
Posts: 610
AMan Offline
Developer
AMan  Offline
Developer

Joined: Jun 2004
Posts: 610

Dynamic Tree solution [Re: AMan] #18887
08/29/05 04:55
08/29/05 04:55
Joined: Sep 2004
Posts: 260
UB,Mongolia
Olzii Offline
Member
Olzii  Offline
Member

Joined: Sep 2004
Posts: 260
UB,Mongolia
Hi all,

I am developing a car game in big city. My city has many map entities and small models. Because of my small models /over 3000 trees, 2000 lights,.../ my FPS is going down and i decided to write scripts for these small objects.

Now my level has only few small objects /50 trees, 30 lights ,.../ and FPS is good.

My solution is to create few models at startup and change their positions to another tree locations if they go out of camera.

I think this solution will help many people who is making outdoor game.

Here is my code : dynamic_trees.rar

1. You have to place all trees at correct position in your level and build it.
2. Include <trees.wdl> to your game.
3. Press F2 to save all tree locations to <trees.ini> file.
4. call Read_Trees_Ini function in your main function after load level.
5. Run


The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
Moving platforms made simple [Re: Olzii] #18888
08/29/05 18:41
08/29/05 18:41
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
My thread - contains the code itself and how to use it. Suitable for beginners who can't program.

I've posted something related to this earlier, but the code has been heavily modified to allow the platforms to pause and move on any axis, not just one or keep moving. Collision is the only thing that remains, something I'm not familiar with at this point.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
84 Josef's Tear textures [Re: ulillillia] #18889
09/01/05 19:47
09/01/05 19:47
Joined: Oct 2003
Posts: 54
AIS_Rich Offline
Junior Member
AIS_Rich  Offline
Junior Member

Joined: Oct 2003
Posts: 54

Your own resource file without A6PRO [Re: AIS_Rich] #18890
09/15/05 19:09
09/15/05 19:09
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine

Alt+Tab & CPU usage [Re: Lion_Ts] #18891
09/15/05 19:11
09/15/05 19:11
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine

A6LOD: LOD(Levels Of Detail) Plugin! [Re: Lion_Ts] #18892
09/17/05 06:29
09/17/05 06:29
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas

Fading Detail Models(like in GTA) [Re: Josh_Arldt] #18893
09/17/05 06:50
09/17/05 06:50
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas

Alt+Enter and your game window (No resize) [Re: Josh_Arldt] #18894
09/21/05 11:03
09/21/05 11:03
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine

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