Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (degenerate_762, AbrahamR, AndrewAMD, ozgur), 667 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 4 1 2 3 4
Re: Blender 3D game engine : [Re: sueds] #190407
03/29/08 06:16
03/29/08 06:16
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
the reason for the extra edges and the disappearing faces when deleting edges is that blender doesn't support ngons. so you have to model a bit differently and put more thought into your actions beforehand. i don't find it to be a big problem for non-organic models but for doing characters and such things i miss ngons a lot. that's why i also use modo besides blender.

hm... i don't have the problem with the blender directory. the file dialog always seems to use the directory i last was in but what i don't like about it is that it seems to be quite random in what window it opens.

i also don't have problems with import. most import scripts work great. was there something special about that model?

Re: Blender 3D game engine : [Re: ventilator] #190408
03/29/08 07:22
03/29/08 07:22
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Quote:

Try to import or open models in Blender! The file open dialog will make you mad. It always suggests the blender directory and you have to click through the directory structure again and again.




I have at least that riddle solved. There is this little nubsy at the right of the open dialogue, under the "P". Click it and you will find some drive letters plus the last used path

The "P" itself leads you one up in the current path.

But i agree, this open dialogue is always good for a battle. Argh!

Quote:

the problem is you spend time learning each tool with weird interface it never end.




As told, i try since years ...

Blender GUI is the same since too many years. Every new feature just meant to add a new hot key. Which became a mess over the years.

While at it, i heard that Blender 2.5 will partially have a radial button menu that is called with a mouseclick. That would be definitely an improvement.

N-Gons does work here. I have at least no problem to import a quad mesh and export it as quad mesh( by the way without any problems at importing OBJ. OBJ export is another chapter though, no normals ...). I haven't ever tried to model in Blender though. Possible that the modeling tools doesn't support it.

Last edited by Tiles; 03/29/08 07:25.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Blender 3D game engine : [Re: Tiles] #190409
03/29/08 07:33
03/29/08 07:33
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
what do you mean? of course blender supports quads. it even supports fake ngons (hidden edges) but they aren't very useful. the obj exporter also support normals.

Re: Blender 3D game engine : [Re: ventilator] #190410
03/29/08 07:43
03/29/08 07:43
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
But a quad is a N-Gon, isn't it?

Blender 2.45. I can see that there is a check field for normals in the OBJ exporter. But no matter if i check it or not the result exports without normals. Unfortunately.


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Blender 3D game engine : [Re: Tiles] #190411
03/29/08 07:52
03/29/08 07:52
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
yes, a quad and a triangle are ngons too but the n stands for an arbitrary number of edges and blender only supports 3 and 4 at the moment.

what application do you use to load the obj? truespace? even if there are no normals there shouldn't be a problem since they usually get recalculated anyway.

Re: Blender 3D game engine : [Re: ventilator] #190412
03/29/08 08:06
03/29/08 08:06
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Ah, this has nothing to do with what app i load the file then. It's the OBJ file that Blender writes where the normals are missing. Do a test, export then open such a file and have a look for vn above the f part. vn are the normals, f the faces index. You will find none. Or even look at the f lines. With normals it should be three numbers and two slashes. Like 1/2/1. Without normals it is two numbers and one slash.

Blender doesn't write the normals. At least here they do not make it in the file.

Last edited by Tiles; 03/29/08 08:13.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Blender 3D game engine : [Re: Tiles] #190413
03/29/08 08:13
03/29/08 08:13
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
strange. i get normals:

# Blender3D v245 OBJ File:
# www.blender3d.org
mtllib cube.mtl
o Cube
v 1.000000 -1.000000 -1.000000
v 1.000000 -1.000000 1.000000
v -1.000000 -1.000000 1.000000
v -1.000000 -1.000000 -1.000000
v 1.000000 1.000000 -1.000000
v 0.999999 1.000000 1.000001
v -1.000000 1.000000 1.000000
v -1.000000 1.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 0.000000 1.000000
vn -1.000000 0.000000 0.000000
vn 0.000000 0.000000 -1.000000
usemtl Material
s off
f 1//1 2//1 3//1 4//1
f 5//2 8//2 7//2 6//2
f 1//3 5//3 6//3 2//3
f 2//4 6//4 7//4 3//4
f 3//5 7//5 8//5 4//5
f 5//6 1//6 4//6 8//6

but even without normals an obj should load and display correctly in other software. normals can get recalculated and most software will do this correctly.

Re: Blender 3D game engine : [Re: ventilator] #190414
03/29/08 08:15
03/29/08 08:15
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
That is really curious.

EDIT: testing testing testing ... ah that's not fair. I have to turn Normals OFF to write the normals. Or wait, greyed is activated? Blender and its GUI ...




Last edited by Tiles; 03/29/08 08:23.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Blender 3D game engine : [Re: Tiles] #190415
03/29/08 08:26
03/29/08 08:26
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
if it is darker the button is pressed (pressed = on!). does it work now?

Re: Blender 3D game engine : [Re: ventilator] #190416
03/29/08 08:32
03/29/08 08:32
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Yup, now it works

When pressing a button it normally becomes lighter and activated. Deactivating turns normally the light out. So no wonder i had my problems here.

Last edited by Tiles; 03/29/08 08:34.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Page 3 of 4 1 2 3 4

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1