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USA BASS Championship Sales Hit 33,000 units
#191368
11/27/03 07:04
11/27/03 07:04
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USA BASS Championship Sales Hit 33,000 units
http://www.valusoft.com/products/usabass.htmlTo view screenies and the descriptions. I just got my royalty report from THQ and USA Bass has sold a total of 33,575 units with returns of 289 so a total of 32,286 units have been sold quarter ending 9-30-03. I really want to thank JCL, Marco, Doug, and Luke for their great work and dedication. I produced USA Bass in less than 90 days with help from Joe Hocking and Florian Jungwirth. If anyone still questions wether 3DGS can be used for commerical games I hope my results will show them that it can. It would be something if the game hit 50,000 units in sales after XMAS that would make it a bona fide hit. Thanks, Ken
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Re: USA BASS Championship Sales Hit 33,000 units
[Re: Nardulus]
#191381
11/28/03 06:11
11/28/03 06:11
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Joined: Sep 2002
Posts: 1,381 New Brunswick, Canada
Ayrus
Serious User
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Serious User
Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
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That is great!! Keep up the great work, and this was already mentioned, but is there a demo of it available??
Regards, Ayrus
suprised my account is still active....
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Re: USA BASS Championship Sales Hit 33,000 units
[Re: Red Ocktober]
#191385
11/28/03 17:48
11/28/03 17:48
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Joined: Apr 2002
Posts: 81 Sydney, Australia
Wolfbyte
Junior Member
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Junior Member
Joined: Apr 2002
Posts: 81
Sydney, Australia
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Thats Awsome Mate, It gives motivation to all of the 3DGS community. Any tips you can give us, would be welcomed.
Hover Racer coming soon!
WOLFPAK a shareware creator for 3DGS coming soon!
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Re: USA BASS Championship Sales Hit 33,000 units
[Re: ShadowFire]
#191387
11/30/03 02:29
11/30/03 02:29
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Joined: Mar 2002
Posts: 1,835 Minneapolis, Minnesota, USA
Nardulus
OP
Serious User
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OP
Serious User
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
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Thanks for the nice words.
I had started a Journal thread here in March while I was working on the game. I lost track of it because my father had a serious heart attack and I lost a month of work time. When I went back to work on the game I was behind in my delivery and I did not have time to update the journal.
I will try and get a demo out early next year. I will be out of town most of Decemember so the demo will have to wait, till I get back.
I am really glad to see people are inspired to keep working on their projects. You need to find a good niche, produce a fun game, try not to bite off more than you can accomplish, and get it exposed, this very forum is great for that.
I am working on a mini game using Marco's Physic's that will be shown to a new group of publishers very soon.
Ken
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