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The kID #192647
09/17/04 20:31
09/17/04 20:31
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
The kID

Greetings every1.I think its time to post my project on showcase2.
Short description:
Short description.
You will be playing a private investigator named .....?! wich has been paid to find a missing kid in a small semi forgotten city(there will be a legend behind this).The kid has been kidnaped and the only edvidence found in the place where he dissapeard is a photo of him with his family made in a nearby small city called ....?!
The story will evolve,there will be another character wich will "help" the player through the game.

The finished project will include:
Dynamic camera change (static to chase)
Dynamic map
Cut-scene based story-telling
2 playble characters
1 Whole city to explore
Many types different enemys.
2 bosses
Weapons will vary from simple objects found in the level to handgun
This is all the info i can give now.Expect for new features to be included as development goes on.
Here are the screenshots:














311 Comments
Re: The kID [Re: DaZ] #192847
02/10/05 04:06
02/10/05 04:06
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Looking good. What are the benefits of a noise shader over the tried and true non-shader version?

There's nothing distracting about the effect...it's a standard feature in these types of games nowadays. However, I would definitely allow the user to disable if they don't want it. I've found that it can be a framerate hit at higher res and higher refresh...not to mention the extra vid mem hit.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: The kID [Re: DaZ] #192848
02/10/05 04:17
02/10/05 04:17
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
Senior Member

Joined: Mar 2002
Posts: 492
Tirana/Albania
There he is
(note to loco:i have some better settings for noise )
here are some new shots.I dont think i will upload more after this,as it will ruin the demo soooo,expect a demo soon.(i know i have said this hundreds of times,but we are very near to release one with cutscenes included.)
I want it to be as much complete as possible.So you'd better wait a few weeks.

Inside Gas Station

Barman,get me a drink


Nice painting....kinda dark?!


What if...i sit there?


Nah,i'll loose some $$ in these machines


Running through city

The motel.....


I refuse to go to school....isnt that a school?


I have to pee before..


I go to sleep.


Finally....Thats all for now.
Thanks to everyone who contributed till now.
And some great thanks goes to ello for his awsome noise shader.
Benefits over non shader noise?Well the shader version gets overlayed on the screen so lights dont get dimmed at all.White is white and black is...well,black.

Re: The kID [Re: fuxerz] #192849
02/10/05 04:31
02/10/05 04:31
Joined: Jul 2004
Posts: 152
Louisiana
P
Panther_Studios Offline
Member
Panther_Studios  Offline
Member
P

Joined: Jul 2004
Posts: 152
Louisiana
How did you do the flashlight cone? I would think that you just made a white cone as a model and set it to transparent. Did you use a spotlight?

Re: The kID [Re: Panther_Studios] #192850
02/10/05 04:39
02/10/05 04:39
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
Senior Member

Joined: Mar 2002
Posts: 492
Tirana/Albania
its a cone until i figure out a better way to archive that spotlight effect

Re: The kID [Re: fuxerz] #192851
02/10/05 05:58
02/10/05 05:58
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
At the moment, the flashlight effect is actually 2 cone models with different cone angles and different base alphas (transparent, flare, alpha around 5 (fluxuates a bit)), plus a d3d spotlight doing the actual lighting. It actually looks pretty good most of the time, of course, there are situations where the cones pass through a wall. In outdoor areas this can sometimes be viewed by camera. This could be solved with a trace and scaling, but don't think we will go there for the demo especially since there is a spotlight shader being worked on. Hopefully we will get the spotlight shader before demo release, but that is iffy at best. But by the time the actual game comes out we should have something better implemented for sure.

@ Orange Brat,
Yeah, the player will have options to turn off noise, etc. Probably have the option to have noise off, panel noise, or shader noise I imagine. Atleast the code for all 3 of those options is in the game right now.

Loco

Last edited by Locoweed; 02/10/05 06:50.

Professional A8.30
Spoils of War - East Coast Games
Re: The kID [Re: fuxerz] #192852
02/10/05 07:19
02/10/05 07:19
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Yes !!!, superb and oh so moody.
fuxerz, you guys just get better and better all the time (kinda like cheese or wine)

Re: The kID [Re: Nems] #192853
02/10/05 19:55
02/10/05 19:55
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
Senior Member

Joined: Mar 2002
Posts: 492
Tirana/Albania
well some cheese,after some time has passed,do stink alot....lol

Re: The kID [Re: fuxerz] #192854
02/10/05 19:58
02/10/05 19:58
Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
Ayrus Offline
Serious User
Ayrus  Offline
Serious User

Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
Oh and you forgot to mention that some wine turns into vinegar fuxer!! lol... anyways, I agree that it definitly looks really good and is getting better all the time.


Regards,
Ayrus


suprised my account is still active....
Re: The kID [Re: Ayrus] #192855
02/10/05 20:03
02/10/05 20:03
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
Senior Member

Joined: Mar 2002
Posts: 492
Tirana/Albania
you are right mate

Re: The kID [Re: fuxerz] #192856
02/10/05 21:14
02/10/05 21:14
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
I'm at work and was able to have a look at the screens with a normal monitor - the noise looks ok here. But it still looks (sorry) terrible on a TFT.

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