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Pachinko a Go Go! 7 Day Beta Test #193545
01/08/05 23:55
01/08/05 23:55
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline OP
Expert
Pachinko a Go Go! 7 Day Beta Test









GET! GET!

Please join the for this, almost finshed, game. I would like comments on all aspects of the game and any bugs you may find. Every feature should be working. It's all there, and this version will be pretty much what goes out to the world. I'd like to know what you think of other aspects like the web design as well.

If everyone who has contributed can check that I've got their names right in the credits and that I haven't *shock* forgotten anyone.

GET YOU! SUPER EXCITE!!!
Last edited by A.Russell; 01/09/05 09:45.
73 Comments
Re: Pachinko a Go Go! Final (?) BETA [Re: AMan] #193595
02/21/05 02:26
02/21/05 02:26
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline OP
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A.Russell  Offline OP
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A

Joined: Mar 2003
Posts: 4,427
Japan
I wouldn't want to let go of her, either

I'm having some issues with the plugin that checks registration. Hopefully it'll be cleared up tomorrow. Did it accept your registration, and were the shareware notices at entry and exit still there next time you played?

EDIT> Oops, you said,

Quote:

Well, one think changed. The reminders to register beginning and the end of the game are removed.





In which case I think I know what is happening. I'll get back on this soon and upload another one for you to test tomorrow.



Last edited by A.Russell; 02/21/05 02:38.
Re: Pachinko a Go Go! Final (?) BETA [Re: A.Russell] #193596
02/21/05 12:21
02/21/05 12:21
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
This game looks very nice, exept for the obvious M rating it would.


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: Pachinko a Go Go! Final (?) BETA [Re: Braxton] #193597
02/21/05 12:43
02/21/05 12:43
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline OP
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A.Russell  Offline OP
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Joined: Mar 2003
Posts: 4,427
Japan

For the Web release, it will certainly only be a strip to her undies, as there are too many hassles with getting an adult label.

Re: Pachinko a Go Go! Final (?) BETA [Re: A.Russell] #193598
02/21/05 12:55
02/21/05 12:55
Joined: Apr 2004
Posts: 431
Chile
A
Andvari Offline
Senior Member
Andvari  Offline
Senior Member
A

Joined: Apr 2004
Posts: 431
Chile
Hi guys i want to show you a short video featuring the Lip Syncronization of the girl, and a nice jiggle too . Tell me what u think

Pachinko Girl Lipsync


Need custom 3d modelling, rigging or animations? check my portfolio at http://www.lowpolyarts.com
Re: Pachinko a Go Go! FINAL BETA [Re: Andvari] #193599
03/02/05 08:23
03/02/05 08:23
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline OP
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A.Russell  Offline OP
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A

Joined: Mar 2003
Posts: 4,427
Japan

All the lipsyncs are on, a number of bug fixes and improvements implimented.

Atari-chan now consists of over fifty models with syncronizing animations and sub animations. It was one hell of a job. Really good work by Andvari.

This may just be the release version, and certainly the version that will be seen at the GDC. Please test it hard!

SENSES EXCITE! GET YOU!







SENSES EXCITE! GET YOU!

Re: Pachinko a Go Go! FINAL BETA [Re: A.Russell] #193600
03/03/05 09:36
03/03/05 09:36
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Short:

The window of the window mode is tooo short; the window mode's ratio between height and width is not the same as that of fullscreen mode and distorts the view.

Pressing F2 by accident causes that you cannot move the view anymore.

Screenshot seems aktivated?

If you increase the speech bubbles' width including the letters, the letters were better readable.

Tutorial ends with the TAB instruktion, while the customer should know that he can also use TAB for getting fullscreen mode again.

The animations are great now! The feet are staying on earth! Sometimes the animation speed could be much slowlier, in moments like taking off her clothes and opening her eyes after getting tied could be in slow motion, to give that moments more intensity.
To give the dance and the stripping more diversity and suspense, and last not least, the possibilities for escalations, divide them into small cycles which are played in variations of speed (ratio: 2,3,4 and slowmotion), but make sure, that they only can change with 'neighboured' cycles. I'm not sure wether you can variate the pan of the model slighty, maybe she would collide with the machines.

Don't let her show everything in the lower levels, let her strip and dance only with her back to the gamer in the first level. This way you give him a motivation to keep playing until he gets the higher levels.

Giving the gamer a wider range to move the view, even if he sees not more than what e actually knows, makes him feel more comfortable. He might move the view in the rythm of the girl's dance.

When he moves the arrow to the bottom edge, he could sit down, and have a look up to the machine from a lower perspectiv and a lower look at the girl as well. When he moves the arrow to the upper edge he stands up again, means, he has the normal view height.
If you give him a restricted move area to move with the arrow - he might feel like Gordon Freeman playing Pachinko.

That's not all! But enough for now! Good luck at the GDC! And mention my advices in kind words!

Last edited by Pappenheimer; 03/03/05 09:39.
Re: Pachinko a Go Go! FINAL BETA [Re: Pappenheimer] #193601
03/03/05 09:57
03/03/05 09:57
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Ups! "Mayor refraction!"

Starting the game again caused crach when pushing 'Buy balls!' button. Wether starting from window mode screen or fullscreen, wether loading game or start a new on, wether with a new name or a accepting the name 'new player'...

Specs: Laptop 1.600 MHz Centrino, Ati Mobility 9700, 512 Mb RAM

Last edited by Pappenheimer; 03/03/05 10:06.
Re: Pachinko a Go Go! FINAL BETA [Re: Pappenheimer] #193602
03/03/05 13:36
03/03/05 13:36
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline OP
Expert
A.Russell  Offline OP
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan

I think you need a good sound card to play, and that is the reason it doesn't like laptops.

Pressing F2 makes a beep, but it doesn't lock the views. When you are in tutorial mode you cannot pan around. Just press "T" to release tutorial mode and it should be fine. I can't remember what F2 was supposed to do. You might be right, it might be a screenshot, or it could have been something for debugging that I forgot to remove. Thanks for bringing my attention to it, anyway.

Thanks for your other suggestions, too.



Pachinko a Go Go! ADULT LABEL! [Re: A.Russell] #193603
03/29/05 17:30
03/29/05 17:30
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline OP
Expert
A.Russell  Offline OP
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Joined: Mar 2003
Posts: 4,427
Japan


RegNow refuses to sell Pachinko a Go Go! Aparently a toon lady dancing in her undies is too racey for them.

I'm kind of amazed. Perhaps it was one of those good ole boys from Southern America who reviewed it? Anyway, even though I wasn't expecting any, my product has got some controversy going for it!

Re: Pachinko a Go Go! ADULT LABEL! [Re: A.Russell] #193604
03/29/05 18:39
03/29/05 18:39
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
Senior Developer
Daedelus  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
Sorry to hear that.
That won't stop this game from selling though so I wouldn't sweat it.
Try Regsoft(sellshareware.com) or better yet, Plimus.
Let me know when you're all set with one so I can post a link to it.
My site should be rebuilt in a couple weeks.

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