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Running Food - Playable Demo #194712
08/06/05 11:46
08/06/05 11:46
Joined: Oct 2003
Posts: 312
Lüneburg, Germany
Gnometech Offline OP
Senior Member
Running Food - Playable Demo

Hello all!

Some of you might remember our first demo, posted about a year ago. Well, we feel the game has improved quite a bit since then, so now it is time for another demo.

Those of you who were at the DUSMania 7 have already seen this - all others enjoy the 4 playable levels!

Readme is included, here is a screenshot:



And here is the link: Playable Demo

Have fun! Feedback is appreciated. :-)

Gnometech

Download our playable Movement & Interaction Tutorial for 3DGS here:
http://www.puppenheim.org/MITutorial.zip
124 Comments
Re: Running Food - Playable Demo [Re: ulf] #194752
02/26/06 21:03
02/26/06 21:03
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

sieht sehr gut aus, weiter so! wieviel level hat dein spiel bis jetzt?




Im Moment noch viel zu wenige! Leider!

Ich bin froh, wenn es an die 12 -15 Level werden!

Thank you GhostwriterDoF!

Running Food - New Screenshots [Re: Pappenheimer] #194753
02/13/07 14:13
02/13/07 14:13
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Just to show you that this project still exists!

Some screenshots of work in progress. We still use the version 6.34.1.
And the levels are a combination of blocks, terrain and models and wmp-entities with textures with the none-flag set. It is a slowly and often disappointing process.

Another difficulty is to build levels where the pathfinding of the entities, the story of a narrator, and challenging arenas with a feel well atmosphere fit together!



http://www.puppenheim.org/screenshots/index.htm

The first 3 pics are showing the progress within a level, from the gameplay prototype, through a bad combination of blocks, to a combination of the mentioned elements. I tried to form each pantile of the roof, but stopped that because of bad fps.

The snow is from ello's contribution. If one steps on the deep parts of the snow, he slides off the roof.

Last edited by Pappenheimer; 02/13/07 22:36.
Re: Running Food - Playable Demo [Re: Pappenheimer] #194754
02/13/07 18:25
02/13/07 18:25
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
wow, your 2 last posts were only 13 days away from being a year apart

Re: Running Food - Playable Demo [Re: lostclimate] #194755
02/13/07 22:38
02/13/07 22:38
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
You are so cruel!

I was able to ignore that, before you mentioned it! But now, I'm depressed!

Re: Running Food - Playable Demo [Re: Pappenheimer] #194756
02/13/07 22:51
02/13/07 22:51
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
User
demiGod  Offline
User

Joined: Mar 2006
Posts: 752
Portugal
Whats a year after all..

Re: Running Food - Playable Demo [Re: demiGod] #194757
02/13/07 22:55
02/13/07 22:55
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
Ah well, main point is that it's still in developement. YAY


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Running Food - Playable Demo [Re: bstudio] #194758
02/13/07 23:43
02/13/07 23:43
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
You are so kind!

From now on, I have to update each day!
Means, I have to make progress each day! Uuh!

I will post a new screenshot tomorrow!

Re: Running Food - Playable Demo [Re: Pappenheimer] #194759
02/14/07 02:32
02/14/07 02:32
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
you know.... im glad its still here.. i love it...

new screens are fantastic^^

Re: Running Food - Playable Demo [Re: sPlKe] #194760
02/14/07 12:28
02/14/07 12:28
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Thanks!

Here a new playground. Testing the placement of the nodes.
The cube has to find the hiding place where he can put the collected food!

The level is not finished yet, because the 'deep valley' in the background and the 'mountain' are still too seperate, and their look is too different .





Re: Running Food - Playable Demo [Re: Gnometech] #194761
02/14/07 14:26
02/14/07 14:26
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
Serious User
MaxF  Offline
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
Looks GREAT

Last edited by MaxF; 02/14/07 14:27.

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