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STREETKICKER ! : The playable demo #195064
08/27/05 23:13
08/27/05 23:13
Joined: Aug 2005
Posts: 218
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ZZZgames Offline OP
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STREETKICKER ! : The playable demo

Last edited by ZZZgames; 08/28/05 01:49.

Its a pleasure to play around with A6. zzzgames.ifrance.com : go try & buy Streetkicker
28 Comments
Re: STREETKICKER ! : The playable demo [Re: Sandaras] #195074
08/28/05 13:57
08/28/05 13:57
Joined: Aug 2005
Posts: 218
Z
ZZZgames Offline OP
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ZZZgames  Offline OP
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Z

Joined: Aug 2005
Posts: 218
I dont speak German ,but Google does a bit .
There is no worm ,no virus in the demo .
Can you explain to me in english whats happening?


Its a pleasure to play around with A6. zzzgames.ifrance.com : go try & buy Streetkicker
Re: STREETKICKER ! : The playable demo [Re: ZZZgames] #195075
08/28/05 20:51
08/28/05 20:51
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Joined: Jul 2002
Posts: 2,002
Europe
That's a german phrase, it has nothing to do with worms or viruses, he only ment, that there is something wrong because he can't get it to work. ^^


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: STREETKICKER ! : The playable demo [Re: ShoreVietam] #195076
08/28/05 21:01
08/28/05 21:01
Joined: Aug 2005
Posts: 218
Z
ZZZgames Offline OP
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ZZZgames  Offline OP
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Z

Joined: Aug 2005
Posts: 218
thanks for explanation .
I would like though more descriptions from him to check whats wrong .

I m quite disappointed of the lack of feedback .
I thought there would be more explicit and constructive answers .


Its a pleasure to play around with A6. zzzgames.ifrance.com : go try & buy Streetkicker
Re: STREETKICKER ! : The playable demo [Re: ZZZgames] #195077
08/29/05 00:39
08/29/05 00:39
Joined: Apr 2002
Posts: 1,867
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Neuro Offline
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Neuro  Offline
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Posts: 1,867
Hey that game was surprisingly solid and everything worked....as well as 3DGS would let it! I wish the demo time was a lot longer.
Pretty good game....lets gets the full version!


The Wii Effect - a look at Nintendo's epidemic
Re: STREETKICKER ! : The playable demo [Re: Neuro] #195078
08/29/05 01:01
08/29/05 01:01
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
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Why_Do_I_Die  Offline
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game actually played pretty well , though the grafix and level design are killing any type of potential it could have, I would advise to redo the models and redo all the level design and mapping , and tweaking the game a bit more , so you could have a solid game , rather than a game no one will even be interested in playing(with screenshots like the ones you posted). For the people who are gonna post and say "i'm gonna buy it , theres nothing wrong wioth ugly games, i;d like to have a threesome with an oompa loompa and fat bastard" , yes , but making a game , and only havinf 5 people from the gamestudio community vuy it isnt considered a success in any way, shape or form , my advice is to help him get closer to his goal rather than pitty and humor him saying it's great and buying a copy of something i wouldnt play if it was a choice bewteen it and double dragon for the 2600.

Re: STREETKICKER ! : The playable demo [Re: Why_Do_I_Die] #195079
08/29/05 01:07
08/29/05 01:07
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
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Posts: 819
U.S.
On a side note , making a demo time limited to 180 seconds is gonna alienate people rather than attract them (specially if u start counting from the time u double click the exe), you should make a 1 level demo , where u show off the game's main elements . If a timed demo is the way u'd prefer to go though , 15 min is the standard limit used by the shareware market.

Oh, and selling a game for 5 euros isnt gonna help it sell either , nor is it a sane thing to do , either put more effort to make something u can sell for at least $20 , or give as freeware.

Last edited by Why_Do_I_Die; 08/29/05 01:18.
Re: STREETKICKER ! : The playable demo [Re: Why_Do_I_Die] #195080
08/29/05 02:01
08/29/05 02:01
Joined: Aug 2005
Posts: 218
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ZZZgames Offline OP
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ZZZgames  Offline OP
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Joined: Aug 2005
Posts: 218
@Why_do_you_die
This is your personal opinion .I respect it but i dont agree with it .
I prefer a lot more fun and cheap games than beautiful and expensive games .
Fun and price are the main goals of my game.
I have made fair graphics i think.And i made them alone .Also programming,game designing,level editing,sounds and music and 2D artwork .And its my money that i bought all the licenses with .So ,when you do like i do ,you know that there are areas more important than others.
So i m trying to make a fun and cheap game for people who want to enjoy old school fighting games updated for new abilities of machines.
I m sure that many people agree with me on this .And they prefer to try my style at a low price .
Better than buying a 25 dollars games and regretting it because it sucks .
Cheers.
And thanks others for support


Its a pleasure to play around with A6. zzzgames.ifrance.com : go try & buy Streetkicker
Re: STREETKICKER ! : The playable demo [Re: Why_Do_I_Die] #195081
08/29/05 04:26
08/29/05 04:26
Joined: Jun 2005
Posts: 656
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Grafton Offline
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Grafton  Offline
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Posts: 656
Quote:


I would advise to redo the models and redo all the level design and mapping , and tweaking the game a bit more.





Doesnt leave much does it?

Quote:


For the people who are gonna post and say "i'm gonna buy it , theres nothing wrong wioth ugly games, i;d like to have a threesome with an oompa loompa and fat bastard" ,





Thats more than we want to know It sounds as if your standards for an indy
game are unrealistic. If you compare this work with other gamestudio games, it
fares very well. You wont find the next Unreal or Doom3 here, unless you are
going to stun us all with your GS project?


Not two, not one.
Re: STREETKICKER ! : The playable demo [Re: Grafton] #195082
08/29/05 10:35
08/29/05 10:35
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
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Joined: May 2005
Posts: 819
U.S.
i only commented because I myself have had the idea of making a game like , this , I LOVE double dragon and final fight , i used to play them when i was younger , and have thought about making a game of the sorts many times. I thought streetkicker played pretty good , but suffers pretty bad in the visuals department, but if it's a self made game , then I would say it looks pretty damn good , however , most people wont care if it's self made or not , they'll just look at the finished product. Hope it sells good , maybe you can have a sequel with all the updated grafix , If you need any help with level design let me know.

Btw , I love the story , about the shoe . not being sarcastic either , people will get a kick out of loading the game and seeing that story.

Last edited by Why_Do_I_Die; 08/29/05 10:41.
Re: STREETKICKER ! : The playable demo [Re: Why_Do_I_Die] #195083
08/29/05 20:46
08/29/05 20:46
Joined: Apr 2002
Posts: 1,867
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Neuro Offline
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Neuro  Offline
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Joined: Apr 2002
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Quote:

, I LOVE double dragon and final fight , i used to play them when i was younger




Yep! Those two were on my list and I got them now on emulator. I'll also add "Bad Dudes" as another one of my favorite beatem ups....


The Wii Effect - a look at Nintendo's epidemic
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