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Re: Massive code giveaway [Re: agreenknight] #19556
12/07/03 00:16
12/07/03 00:16
Joined: Jul 2003
Posts: 592
SLC, UT
prophet Offline
User
prophet  Offline
User

Joined: Jul 2003
Posts: 592
SLC, UT
Just make your own and have Conitec distribute it with the program. That would be ultimate advertisement.


The attempt at a one man show. http://www.mutsoftware.com
Re: Massive code giveaway [Re: prophet] #19557
12/07/03 03:30
12/07/03 03:30
Joined: Jul 2003
Posts: 592
SLC, UT
prophet Offline
User
prophet  Offline
User

Joined: Jul 2003
Posts: 592
SLC, UT
AI for football characters, or any contact sport.


The attempt at a one man show. http://www.mutsoftware.com
Re: Massive code giveaway [Re: prophet] #19558
12/07/03 06:00
12/07/03 06:00
Joined: Aug 2003
Posts: 828
agreenknight Offline
Developer
agreenknight  Offline
Developer

Joined: Aug 2003
Posts: 828
I am working on my own game, but we'll see.


Keep It Simple, Make It Fun
Re: Massive code giveaway [Re: agreenknight] #19559
12/09/03 05:51
12/09/03 05:51
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

Yeah Doug, I ment like a commercial quality game, on the 3dgs cd.




I would like to work on a 'complete' game (if nothing else to show that that last 5% of a game takes up more then 95% of the work), but I doubt I will get the time to do something like that in the short term.

If you want a full commercial game to play, there are plenty available in stores. If you want a tutorial on how to make a complete commercial quality game, as far as I know nobody has attempted this yet with any product (it would be great if we could be the first ).


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Massive code giveaway [Re: Doug] #19560
12/09/03 10:28
12/09/03 10:28
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline
User
MadMark  Offline
User

Joined: Aug 2002
Posts: 572
Toronto
Doug,

I beg you, I dare you, I encourage you, to try. Whatever it takes.

I've been toying with the Demo version on and off for over a year now, reading everything I can here, hoping to learn enough to justify a purchase. (Money is REAL tight for under employed IT folk these days.) I am reduced to model making until I format again.

If I had a real working example to pick apart and perhaps take some of the guess work out of coding, I'd be that much closer to laying down my few spare Canadian peso's.

Cheers!
Mark


People who live in glass houses shouldn't vacuum naked.
Re: Massive code giveaway [Re: MadMark] #19561
12/10/03 04:35
12/10/03 04:35
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

I beg you, I dare you, I encourage you, to try. Whatever it takes.





Since my pay comes from JCL, it takes getting him to think it is a good use of my time (otherwise I risk becoming an " under employed" programmer). Right now I have a lot of other things to do sadly...




Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Massive code giveaway [Re: Rhuarc] #19562
12/10/03 08:01
12/10/03 08:01
Joined: Dec 2002
Posts: 524
Maastricht, The Netherlands
Neutie Offline
Developer
Neutie  Offline
Developer

Joined: Dec 2002
Posts: 524
Maastricht, The Netherlands
Hey Rhuarc, good luck with your engine! Still I'm glad you decided to stay around a bit

Anyway I'd like to see some camera code (maybe some explanation that goes along with it). Just general camera code... not with views, but like having the 'free cam' and colission detection and stuff. Thanks!

BTW: HAVE YOU FORGOTTEN ABOUT MSN? lol come online sometime again man!

Re: Massive code giveaway [Re: Neutie] #19563
12/10/03 11:36
12/10/03 11:36
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
About the commercial game development sidetopic...
Nadester and I are actually developing the new A6 Techdemo, and from our pans for it, we are finding that we have decided to go all out and make a commercial game out of it as well. We will distribute the first part of it as a section of the techdemo, then I am thinking of letting Conitec distribute a full version of the game with 3DGS Com and Pro, and a 50% discount on it for Std/Ex users.

Hey Doug, if you've got the time you're always welcome to lend a hand

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Massive code giveaway [Re: Rhuarc] #19564
12/30/03 05:40
12/30/03 05:40
Joined: Jul 2003
Posts: 112
USA
Shadowcat Offline
Member
Shadowcat  Offline
Member

Joined: Jul 2003
Posts: 112
USA
Do you have any good close combat, close combat enemy AI, camera, inventory, or any sort of template script type stuff?


ACTION shadow_cat { MY.LORD = <CHRIST.LRD>; } //A5 Extra
Re: Massive code giveaway [Re: Shadowcat] #19565
12/30/03 06:08
12/30/03 06:08
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Shadowcat- I'v got most everything you've mentioned. It will all be released soon.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
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