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Re: Massive code giveaway [Re: keinPlan86m] #19546
11/09/03 08:21
11/09/03 08:21
Joined: May 2002
Posts: 845
Missouri the "Show me" State
Zerodin Offline
Developer
Zerodin  Offline
Developer

Joined: May 2002
Posts: 845
Missouri the "Show me" State
So will that one Ai/Templates thing you started making a few months back get finished?

Re: Massive code giveaway [Re: Zerodin] #19547
11/09/03 20:15
11/09/03 20:15
Joined: Aug 2003
Posts: 80
Lava Pit 67
_Brimstone_ Offline
Junior Member
_Brimstone_  Offline
Junior Member

Joined: Aug 2003
Posts: 80
Lava Pit 67
One of my ambitions is to make a Battlezone (the 90's remake, not the original) clone. However, trying to figure out A.I. pathfinding that does not use nodes always seems to fox me. Any snippets going along these lines? (I only ask because every a.i project going on seems to be for FPS and uses nodes, and not adaptable enough for my needs).




Because fact into doubt doesnt go
Re: Massive code giveaway [Re: _Brimstone_] #19548
11/10/03 03:43
11/10/03 03:43
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Hehe, i love it when I get lots of requests .

I've actually started on a community project for creating a fully playable arena game (multiplayer might be supported if I have time) With the progress I made on it in JUST ONE DAY I'm back into 3dgs a bit and have decided to keep around for a while (not quite as active). Besides, I'd miss all you guys too much if I left . I'll still do all the code giveaway though. The templates are being reworked again (4th revision) and will be the base for the community project (titled "Day One" btw). One thing I need for this project if people can help is people who own A6 that can download files I send them, publish, then send back to me so I can see them in action as I can't test A6 features yet. The main things that will need testing is bones and things like that. I just got shots back from yesterdays work and will be uploading them and posting on planetacknex.com and the Showcase I. They are very impressive, showing off the bones work for the most part. Also, I have guns that lock to the player/npcs hand realistically finally, and it's working well so far.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
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My MSDN blog
Re: Massive code giveaway [Re: Rhuarc] #19549
12/04/03 11:41
12/04/03 11:41
Joined: Aug 2003
Posts: 293
indiana
in_christ Offline
Member
in_christ  Offline
Member

Joined: Aug 2003
Posts: 293
indiana
code code need code.


JESUS LOVES YOU!!!
Re: Massive code giveaway [Re: in_christ] #19550
12/04/03 13:04
12/04/03 13:04
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
lots of good loverly code....

Re: Massive code giveaway [Re: Rhuarc] #19551
12/04/03 13:07
12/04/03 13:07
Joined: Aug 2003
Posts: 828
agreenknight Offline
Developer
agreenknight  Offline
Developer

Joined: Aug 2003
Posts: 828
It would be cool if 3dgs came with a free game.


Keep It Simple, Make It Fun
Re: Massive code giveaway [Re: agreenknight] #19552
12/05/03 02:36
12/05/03 02:36
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Rhuarc while I'm happy for you we'll be very sorry to see you go as you've been a great asset to the community -glad to see you've decided to stay around a bit.

On my wish list of hot functionality my recent interest has been weather effects. Anything related (OrangeBrat posted some wind code that I found very good) I was thinking it would be worth having a community project to create or modify existing scripts to make them 'wind enabled' meaning that the fog, fire, smoke, rain, clouds, waves, trees etc movement could be coded so that you could activate/deactivate wind on these items so that all the items in the level would blow in the same general direction creating a more realistic game feel. It's a big one but figured if you have weather code/effects among your items I'd toss it out there.



Last edited by bupaje; 12/05/03 02:38.

Find me at: |Stormvisions| Twitter|
Re: Massive code giveaway [Re: Nems] #19553
12/05/03 03:03
12/05/03 03:03
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

It would be cool if 3dgs came with a free game.




There are a couple here.

Or did you have something else in mind?


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Massive code giveaway [Re: Doug] #19554
12/05/03 04:01
12/05/03 04:01
Joined: Jun 2001
Posts: 2,006
USA
Darkstorm Offline
Senior Expert
Darkstorm  Offline
Senior Expert

Joined: Jun 2001
Posts: 2,006
USA
Wow! Where did those come from?

Re: Massive code giveaway [Re: Darkstorm] #19555
12/06/03 14:45
12/06/03 14:45
Joined: Aug 2003
Posts: 828
agreenknight Offline
Developer
agreenknight  Offline
Developer

Joined: Aug 2003
Posts: 828
Yeah Doug, I ment like a commercial quality game, on the 3dgs cd.


Keep It Simple, Make It Fun
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