Now - this is WHAT I am talking about, lol
. Good constructive C and C. Helps a game developer SO MUCH. Screenies are one thing, but to have a beta walkthro that people can see the continuity is something else!
@utz - Thanks. You're right. Without a storyline that is explained at the beginning of the game, won't work. Altho, is an RPG and inherently in that gendre, is about running about to solve things. For that very reason, I DIDN'T release the storyline splash screen to see how you guys would react. Astute observation - and confirmed some of my gameplay strategies. THANKS. The skull have been a pain in my butt since I created it. Looking at ways to inprove it now. As for the particle effects, a necessary evil in a "dark, magical world" - but am looking at LOD to increase fps.
@SirSven - I agree, character movement at this point is a bit "sketchy" - but remember it's a SOUL and as such should "stumble and lurch" - it's getting it "legs" back so to speak. Since it was written based on a5 technology, am porting it to a6. Positions in the final game - will be placed random on each new game.
THANKS guys for keeping me on my toes. I have decided to "redesign" the castle, now that I have Dan's excellent - Arch-E tool. This again was just a walkthro beta to see responses. The outdoor level in the first set of screenies is NOW where the actual game will begin and end - with instance transports to the castle, ect.
Curious, has anyone made it to the throneroom - and outside to the courtyard? - LOL
Keep the C and C coming. Only way I know to make a "hell of a game"
-myKael.
EDIT: And jeez ... no STARZ. Not that I am an egotist or anything - but NONE???
ROFL