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JetStream Racer
#196448
03/31/06 01:52
03/31/06 01:52
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Joined: Jul 2002
Posts: 2,813 U.S.
OP
Expert
JetStream Racer
I think I'm stepping out here by posting in SC2, because I don't have a demo or video, but if it's an issue someone can move it. JetStream Racer is a fast-paced hyrdo jet racing game that myself and NuclearWinter have been developing for a few months now. While work on the project isn't that frequent, it's already made leaps and bounds in terms of our expectations, and has established itself as an additional title we plan to finish and have published. Best Regards, Comments + Criticism + Feedback + Suggestions are welcome.
--Eric
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Re: JetStream Racer
[Re: JamesA]
#196459
03/31/06 16:39
03/31/06 16:39
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Joined: Aug 2003
Posts: 448 Pluto
SlyBoots
Senior Member
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Senior Member
Joined: Aug 2003
Posts: 448
Pluto
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It looks like an early Dreamcast-era game with the vibrant colors. I like the slick HUD though.
3DSK Human Photo References for 3D Artists and Game Developers
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Re: JetStream Racer
[Re: SlyBoots]
#196460
03/31/06 18:59
03/31/06 18:59
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Looks nice Nadestar, the water looks good if you ask me but can use some more shader effects. But when everybody makes a new level or think it is complete, it still can use some adjustments to make it look more perfectly I like the jetracer and the terrains. The enviroment looks great, it brought me into that nice and very needed summer time, I hate winter Oh btw is the link form the demo of Biyu Biyu Rocket being fixed because, the game looks so gread, I really want to give the game a shot but also and the most important part because I want to find some bugs in the game ====> it's really hard to find some bugs into your games Nadestar Overall nice screens !!!!
Last edited by frazzle; 03/31/06 19:01.
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: JetStream Racer
[Re: Marco_Grubert]
#196462
04/01/06 01:21
04/01/06 01:21
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Joined: Mar 2003
Posts: 4,427 Japan
A.Russell
Expert
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Expert
Joined: Mar 2003
Posts: 4,427
Japan
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I agree about the HUD, it's awesome. From the screnies it looks like the camera is fixed solid behind the boat. It would look better with a little lag.
While the HUD and the boat are quite bright, the terrain and sky are a bit dull. Brightening them up would make everything fit together better.
Last edited by A.Russell; 04/01/06 01:23.
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Re: JetStream Racer
[Re: ulf]
#196464
04/02/06 23:00
04/02/06 23:00
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
2) the particles behind the boat look too white all in all, this effect looks noobish and needs to be improved because the player will look all the time at this.
keep it up
No I think these particles look really good, I rather think marco had a good suggestion, add some sprites that show the path already gone with some parallel sprites behind the boat. I also think the water looks unfinished, either make it less transparent and give it a rippled surface texture, or add a shader, I think you want to go for the first..? Anyways good work,
Cheers
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Re: JetStream Racer
[Re: Nadester]
#196467
04/15/06 04:09
04/15/06 04:09
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
Expert
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Expert
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
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Yes, this would probably due to the A6PE, i've experienced the same thing. I wouldn't advise you revolving your main gameplay around the physics engine because of it. This should be offset though if you mess with these, but then your FPS will go even lower to balance things out: Code:
ph_setcontacts(vector(100000, 0,0), 0,0,0); // make contacts really hard PH_FPS_MAX_LOCK = 50; ph_iterations = 5; PH_CHECK_DISTANCE = 9; ph_setautodisable(100,100,100,100); // turn off time_smooth=0.5;//dont set at "1", bug with physics engine
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