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IceX 2.0 Release Version #196563
04/20/06 17:18
04/20/06 17:18
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
IceX 2.0 Release Version

(Deutsch weiter unten)

IceX2 is out now. Check the IceX2 website at www.stonehill-online.de.

Here are the informations copied from the website:
1.) Features
- Edit in Realtime. What you see is what you get
- Tile based terrain system with seemless LOD
- Precalculculated shadows with colored gouraud shading and cast-shadows
- WMP-Levelexport for all 3DGS editions
- Perlin Noise terrain generator and heightmap import/export
- Multiple entity editing
- A6 physicsengine for all entities
- There's a watershader with realtime reflections (only with shaderversion 2.0 and above)
- Deform and Painting the terrain
- Multitexturing on terrains which works even with GeForce2
- Create road with a few clicks with the roadgenerator
- Customize the environment. Fog, view distance, skycube etc...

2.) Compatibility and Requirements:
- IceX 2.0 needs a graphics card not older than a GeForce2 (for fixed functions pipeline effects)
- For exporting levels you need at least 3DGS A6.31
- Standard and Extra edition don't have materialeffects (no multitexturing). With this edition the terrains will have less quality after exporting.
- A pixelshader 2.0 card is required for using the watershader. If you want to export water you must own 3DGS professional edition
- There's also the 3DGS professional edition required if you want to use the physicsengine after levelexport

IceX 2.0 Editor is avaiable at www.stonehill-online.de and costs 12,95 EUR (~15,50 USD)

PS: The manual it not yet avaiable. It's avaiable the next 4-5 days.
----------------

IceX2 ist endlich fertig. Alle Einzelheiten auf www.stonehill-online.de

Hier die Informationen von der Website kopiert:
1.) Features:
- In Echtzeit editieren. What you see is what you get
- Teilstück-basiertes Terrain mit nahtlosem LOD-System
- Vorberechnete Schatten mit farbigem Gouroud Shading und Schlagschatten.
- WMP-Levelexport für alle 3DGS-Editionen
- Perlin Noise Terrain Generator und Heightmap Import/Export
- Multiples Editieren von Entities
- Es kann die A6-Physikengine auf alle Entities angewendet werden
- Es liegt ein Wassershader mit Echtzeitspiegelung bei (erst ab Shaderversion 2.0)
- Mit den Terrainpinseln kann das Terrain verformt und bemalt werden
- Multitexturing auf dem Terrain das aber einer GeForce2 Karte funktioniert
- Mit dem Roadgenerator können automatisch Wege angelegt werden
- Umwelteffekte wie Nebel, Sichtweite, Skycube, etc... einstellbar

2.) Kompatibilität und Anforderungen:
- IceX 2.0 benötigt eine Grafikkarte die nicht älter wie eine GeForce2 ist (wegen Fixed Functions Pipeline Effekten)
- Um exportierte Levels nutzen zu können wird mindestens eine 3DGS A6.31 Version vorrausgesetzt
- Die Standard und Extra Editionen unterstützen kein Multitexturing. Deshalb haben die Terrains nach dem exportieren in diesen Editionen eine schlechtere Qualität
- Um den mitgelieferten Wassershader nutzen zu können braucht es eine Grafikkarte mit Pixelshader 2.0. Und für den Levelexport die 3DGS Professional Edition
- Nach dem Levelexport funktioniert die Physikengine ebenfalls nur mit 3DGS Professional Edition

IceX 2.0 Editor ist verfügbar auf www.stonehill-online.de und kostet 12,95 EUR

PS: Das Handbuch ist noch nicht verfügbar. Es kommt erst die nächsten 4-5 Tage.

---------------------------------

Screens:






209 Comments
Re: IceX 2.0 Release Version [Re: Salva] #196593
04/21/06 16:09
04/21/06 16:09
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
There are some roblems with my e-mail account and "..@aol.com" accounts. At all who have problems with recieving the e-mail please read this thread: Stonehill-Forum

Re: IceX 2.0 Release Version [Re: oliver2s] #196594
04/21/06 16:30
04/21/06 16:30
Joined: Aug 2002
Posts: 375
Germany
Salva Offline
Senior Member
Salva  Offline
Senior Member

Joined: Aug 2002
Posts: 375
Germany
I don't know but like griller has written:

Hi,
die Lieferung erfolgte bereits wenige Minuten nach meiner Bestellung.
Ich bin bereits am Herumprobieren.
Danke ,
griller.

also I live in Germany, and for this I have done this question.

here: the paypal confirmation:
Guten Tag, Salvatore Monteleone!

Mit dieser E-Mail wird bestätigt, dass Sie an oliver@stonehill-online.de (oliver@stonehill-online.de) €12,95 EUR mit PayPal bezahlt haben.



--------------------------------------------------------------------------------

--------------------------------------------------------------------------------

Zahlungsdetails

Transaktionscode: 2KL76523599906825
Betrag: €12,95 EUR
Artikelbezeichnung: IceX 2.0 Leveleditor
Artikelnummer: 100001
Käufer: Salvatore Monteleone


Regards


salva

Re: IceX 2.0 Release Version [Re: Salva] #196595
04/21/06 18:08
04/21/06 18:08
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
@Salva, please check your PMs.

Re: IceX 2.0 Release Version [Re: oliver2s] #196596
04/21/06 19:10
04/21/06 19:10
Joined: Aug 2002
Posts: 375
Germany
Salva Offline
Senior Member
Salva  Offline
Senior Member

Joined: Aug 2002
Posts: 375
Germany

Nothing here!



salva

Re: IceX 2.0 Release Version [Re: Salva] #196597
04/21/06 19:24
04/21/06 19:24
Joined: Aug 2002
Posts: 375
Germany
Salva Offline
Senior Member
Salva  Offline
Senior Member

Joined: Aug 2002
Posts: 375
Germany
Yes i have the link, but the password not work!

Re: IceX 2.0 Release Version [Re: Salva] #196598
04/21/06 19:40
04/21/06 19:40
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pm das doch bitte an Oliver, oder schick eine Email an seinen Support!

Das muß doch nicht hier im Thread stehen!

Re: IceX 2.0 Release Version [Re: Pappenheimer] #196599
04/22/06 16:09
04/22/06 16:09
Joined: May 2005
Posts: 199
Scotland, UK
J
JamesA Offline
Member
JamesA  Offline
Member
J

Joined: May 2005
Posts: 199
Scotland, UK
Great programme,
I got it yesterday, I look forward to the manual but it seams fairly simple to use.

One thing, the level I am currently working on will be a flatish landscape in a city, however some uneven streets.
For this level, should I just import a big MDL as the street base and place the other building mdls and just use Icex for placement and fog?
Thanks.

Re: IceX 2.0 Release Version [Re: JamesA] #196600
04/22/06 16:41
04/22/06 16:41
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Yes. You don't need to create a terrain. IceX2 can also be only used for placing models in an empty level like a city.

Re: IceX 2.0 Release Version [Re: JamesA] #196601
04/22/06 16:45
04/22/06 16:45
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Hi, looks great

I have a question about texturing-- is this like in HMP where there's one big texture for the entire model, or can you take a few small repeating textures and use them to texture the model?

Like, can I use repeating tiles using UV information in IceX, so I do not have to have one big image (like in HMP) ? E.g. paint some grass texture here, some road texture there, but only use 2 or 3 small textures to do the whole thing?

Or does it make one big texture for the whole thing?

PS Oliver, darf ich bezahlen durch einen standard deutsch Geld ueberweisung direkt zu deinem Konto statt Paypal nutzen?

Last edited by Jetpack_Monkey; 04/22/06 16:58.
Re: IceX 2.0 Release Version [Re: JetpackMonkey] #196602
04/22/06 18:08
04/22/06 18:08
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
It's this:

Quote:

Like, can I use repeating tiles using UV information in IceX, so I do not have to have one big image (like in HMP) ? E.g. paint some grass texture here, some road texture there, but only use 2 or 3 small textures to do the whole thing?





You can only pay per Paypal.

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