Hi,
good to hear, that you and your son enjoy the gamplay.
(you can turn off the gore/blood, if it seems not appropriate for him)
I can shurely make the bot even easyer on the lowest mode,
there is really a wide range of skill. The shooter cracks find it still easy in
the hardest mode, and as you sayd, it is still very challanging for others in the
easyest mode.
The Artwork and effects are still more of a Template, and not totally disigned though,
but that is actually not the most important point. Gameplay is.
Whenever I have more characters, I can include a variety to choose from, by the player.
Old Quake Characters are very easy to implement, thanks to 3dGS beeing a Quake-like engine.
I wanted to implement elevators, but they are actually quite hard to make for
the AI to use it correctly.
The weapons are not balanced yet, if you want to give it a try yourself, you can
change the damage rates in the definitions_2 script. They will be more balanced
in the next demo. (if you change the script, you cant run the game normally, you have to run it with SED !)
The plugin/download of external levels is a good idea,
whenever the AI itself has all features, I can do that.
I can even implement a splitscreen mode, for 2 players. Others also enjoy to play
it with their son. And seeing that people enjoy the gameplay is the point that gives me the most satisfaction.
The floating bots is more of a bug, is fun though
Turrets are a fun thing to implement too, so that a base is protected by
the teams turrets.
I have to see, how to implement destructable things, like windows and stuff,
or some bottles on a shelf, to get extra frag-points
In the Antaris Demo (Showcase 1) you can see how it plays in a Singleplayer Missions,
dont scare your son though..
Greets,
Damocles